This is an older version. The current version is 5.6.285. GDevelop 5.6.285 · Released:
Installer files 5.4.211
| Architecture | Type | Scope | File size | Download | SHA256 |
|---|---|---|---|---|---|
| 64-bit | EXE (NSIS) | Current user | — | github.com | VirusTotal |
| 64-bit | EXE (NSIS) | All users | — | github.com | VirusTotal |
Link and SHA256 come from the Windows Package Manager community manifest. Compare the hash of the downloaded file before running it.
Release notes
🐛 Bug fixes
- Fix instance number properties which could not be saved to 0
- Also add back the ability to use keyboard arrows and mouse wheel to control the value precisely
- Show a loading texture when a Panel Sprite is loading, instead of an error texture
- Fix crash in the scene editor when changing the Panel Sprite tiled/stretched option
- Fix checkered background in collision and points editor
- Fix exception when changing an external tilemap file after it was initially missing
🛠 Internal changes (for developers)
- Avoid unnecessary recompilation of many C++ files at each build