Dit is ’n ouer weergawe. Die nuutste weergawe is 5.6.285. GDevelop 5.6.285 · Vrygestel:
Installeerlêers 5.4.211
| Argitektuur | Tipe | Bestek | Lêergrootte | Aflaai | SHA256 |
|---|---|---|---|---|---|
| 64-bis | EXE (NSIS) | Huidige gebruiker | — | github.com | VirusTotal |
| 64-bis | EXE (NSIS) | Alle gebruikers | — | github.com | VirusTotal |
Die skakel en SHA256 kom uit die gemeenskapsmanifes van die Windows-pakketbestuurder. Vergelyk die hashwaarde van die afgelaaide lêer voordat u dit laat loop.
Vrystellingsnotas
🐛 Bug fixes
- Fix instance number properties which could not be saved to 0
- Also add back the ability to use keyboard arrows and mouse wheel to control the value precisely
- Show a loading texture when a Panel Sprite is loading, instead of an error texture
- Fix crash in the scene editor when changing the Panel Sprite tiled/stretched option
- Fix checkered background in collision and points editor
- Fix exception when changing an external tilemap file after it was initially missing
🛠 Internal changes (for developers)
- Avoid unnecessary recompilation of many C++ files at each build