To je starejša različica. Najnovejša različica je 5.6.285. GDevelop 5.6.285 · Izdano:
Namestitvene datoteke 5.4.211
| Arhitektura | Vrsta | Za koga | Velikost datoteke | Prenesi | SHA256 |
|---|---|---|---|---|---|
| 64-bitno | EXE (NSIS) | Trenutni uporabnik | — | github.com | VirusTotal |
| 64-bitno | EXE (NSIS) | Vsi uporabniki | — | github.com | VirusTotal |
Povezava in SHA256 izhajata iz manifesta skupnosti Windows Package Manager. Pred zagonom primerjajte zgoščeno vrednost prenesene datoteke.
Opombe ob izdaji
🐛 Bug fixes
- Fix instance number properties which could not be saved to 0
- Also add back the ability to use keyboard arrows and mouse wheel to control the value precisely
- Show a loading texture when a Panel Sprite is loading, instead of an error texture
- Fix crash in the scene editor when changing the Panel Sprite tiled/stretched option
- Fix checkered background in collision and points editor
- Fix exception when changing an external tilemap file after it was initially missing
🛠 Internal changes (for developers)
- Avoid unnecessary recompilation of many C++ files at each build