Godot Engineのバージョンを、2016年2月23日から最新の4.7.2まで65件掲載しています。いずれも提供元の公式インストーラーにリンクしています。
10年間で65バージョン・年に約6.2回
| バージョン | 日付 | サイズ | ファイル |
|---|---|---|---|
| 4.7.2最新版 | 2026年8月18日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.7.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.7.1 | 2026年7月14日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.7.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.7 | 2026年6月18日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.7 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.6.3 | 2026年5月20日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.6.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.6.2 | 2026年4月1日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.6.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.6.1 | 2026年2月16日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.6.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.6 | 2026年1月26日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.6 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.5.2 | 2026年3月19日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.5.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.5.1 | 2025年10月15日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.5.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues |
| 4.5 | 2025年9月15日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.5 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.4.1 | 2025年3月26日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.4.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.4 | 2025年3月3日 | — | 64ビット ZIPARM64 ZIP32ビット ZIP リリースノートGodot 4.4 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release announcement
- Interactive changelog (text version)
- Migration guide
- Breaking changes
- Download (GitHub): Expand Assets below |
| 4.3 | 2024年8月15日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.3 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.Report bugs on GitHub after checking that they haven't been reported:
- Release announcement
- Interactive changelog (text version)
- Migration guide
- Breaking changes
- Download (GitHub): Expand Assets below
- Download (TuxFamily) |
| 4.2.2 | 2024年4月18日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.2.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
------
- [Release announcement](https://godotengine.org/article/maintenance-release-godot-4-2-2-and-4-1-4/)
- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.2.2) ([text version](https://github.com/godotengine/godot/blob/4.2.2-stable/CHANGELOG.md))
------
- [Download (GitHub)](https://github.com/godotengine/godot/releases/tag/4.2.2-stable): Expand *Assets* below
- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/4.2.2) |
| 4.2.1 | 2023年12月12日 | — | 64ビット ZIP32ビット ZIP |
| 4.2 | 2023年11月30日 | — | 64ビット ZIP32ビット ZIP リリースノート- https://github.com/godotengine/godot/issues
- Release announcement
- Interactive changelog (text version)
- Migration guide
- Breaking changes
- Download (GitHub): Expand Assets below
- Download (TuxFamily) |
| 4.1.3 | 2023年11月7日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.1.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues |
| 4.1.2 | 2023年10月4日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.1.2 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.1.x releases. |
| 4.1.1 | 2023年7月17日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.1.1 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.1.x releases. |
| 4.0.4 | 2023年8月3日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.0.4 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0.x releases. |
| 4.0.3 | 2023年5月19日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.0.3 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0.x releases. |
| 4.0.2 | 2023年4月4日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.0.2 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0.x releases. |
| 4.0.1 | 2023年3月20日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 4.0.1 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0 release. |
| 4.0 | 2023年3月1日 | — | 64ビット ZIP32ビット ZIP リリースノート4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
The Godot 4.0 release is by all metrics our biggest release so far.
No stone has been left unturned, all parts of the engine have been
modernized, refactored, overhauled, rewritten, redesigned.
Our work is far from done. Many areas still have significant known issues,
and will require focused work from all willing contributors to fix blocking
bugs, implement missing features, optimize for performance or compatibility,
and improve the user experience.
But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid
foundation for us all to build upon. Future 4.x releases will come with a
much faster cadence, enabling us to iterate quickly on new features and
improvements to what we already provide.
To all of you who were involved in making Godot 4.0 what it is today, however
big or small your contributions were:
THANK YOU!
This was a massive undertaking, and you all participated in unique and
wonderful ways to build a free and open source game engine for everyone to
use and enjoy. You are breathtaking! <3 |
| 3.5.3 | 2023年9月25日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.5.3 is a maintenance release fixing a number of issues while preserving compatibility with the previous 3.5.x releases. |
| 3.5.2 | 2023年3月7日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.5.2 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases. |
| 3.5.1 | 2022年9月28日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.5.1 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases. |
| 3.5 | 2022年8月5日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.5 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It is absolutely feature-packed with new features such as:
New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more! |
| 3.4.5 | 2022年8月2日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.4.5 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases. |
| 3.4.4 | 2022年3月23日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.4.4 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases. |
| 3.4.3 | 2022年2月25日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.4.3 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases. |
| 3.4.2 | 2021年12月17日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.4.2 is a maintenance release to fix a regression in the previous 3.4.1 release which caused flickering on macOS. |
| 3.4.1 | 2021年12月17日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager. |
| 3.4 | 2021年11月5日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.4 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It includes reliable checks for object validity in release builds, large files support, rooms and portals-based occlusion culling, a new UI theme editor, glTF scene export, and more! |
| 3.3.4 | 2021年10月1日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.3.4 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes. |
| 3.3.3 | 2021年8月19日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.3.3 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes. |
| 3.3.2 | 2021年5月24日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.3.2 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes. |
| 3.3.1 | 2021年5月18日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.3.1 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes. |
| 3.3 | 2021年4月22日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.3 focuses on optimization and reliability, with core and rendering features such as 2D batching, dynamic BVH, CPU lightmapper, modernized threading APIs, and more! |
| 3.2.3 | 2020年9月17日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.2.3 keeps making the 3.2 branch better suited for production use, with a wide range of bugfixes, both for recent regressions in 3.2.2 and older issues. There's also a new .csproj format for C# projects which should be better suited to the current .NET ecosystem.
Additionally, contributors improved usability, documentation and translations. |
| 3.2.2 | 2020年6月26日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.2.2 improves upon the previous 3.2.1 release by adding a number of big features, such as C# support on iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, and DTLS support in the networking stack.
Contributors also fixed numerous bugs, and improved usability, documentation and translations. |
| 3.2.1 | 2020年3月10日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot 3.2.1 improves upon the previous 3.2 release by fixing a few regressions, as well as some preexisting bugs. Usability improvements are also included, as well as documentation and translation updates. |
| 3.2 | 2020年1月29日 | — | 64ビット ZIP32ビット ZIP リリースノートGodot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits!
Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. |
| 3.1.2 | 2019年11月29日 | — | 64ビット ZIP32ビット ZIP リリースノートThis maintenance update provides various important bug fixes in the 3.1 stable branch in rendering, threading, internationalization and various other areas. |
| 3.1.1 | 2019年4月27日 | — | 64ビット ZIP32ビット ZIP リリースノートThis maintenance update provides various important bug fixes in the new 3.1 stable branch in rendering, C# support and various other areas.
A forward incompatible change was made to the Object deserialization API to fix a security issue. GDNative plugins made for 3.1-stable should thus be recompiled for 3.1.1 and later. |
| 3.1 | 2019年3月13日 | — | 64ビット ZIP32ビット ZIP リリースノートAfter a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features.
Noteworthy features are the OpenGL ES 2.0 renderer, optional typing in GDScript, lots of usability improvements in the editor UI, 2D skeletons and meshes, 3D soft bodies and ragdolls, and many other things. |
| 3.0.6 | 2018年7月29日 | — | 64ビット ZIP32ビット ZIP リリースノートThis maintenance update fixes a security vulnerability, and includes assorted bug fixes and enhancements.
Fabio Alessandrelli found and fixed several security vulnerabilities in the marshalling code of Godot Engine, which could be used by a remote Godot client to cause a Denial of Service for a Godot server (CVE-2018-1000224). |
| 3.0.5 | 2018年7月8日 | — | 64ビット ZIP32ビット ZIP リリースノートThis maintenance release fixes two main issues:
- Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting.
- User defined signals in the exported C# projects were misbehaving, this has now been fixed. |
| 3.0.4 | 2018年8月30日 | — | 64ビット ZIP32ビット ZIP リリースノートThis is a hotfix for the previous 3.0.3-stable release, which included a regression causing crashes in the Asset Library. |
| 3.0.3 | 2018年6月13日 | — | 64ビット ZIP32ビット ZIP リリースノートThis release brings the support for exporting C# based projects to Windows, Linux, and macOS! Over 350 patches were pulled into this release fixing various bugs and enhancement features - one notable change a new universal touch to mouse translation system. |
| 3.0.2 | 2018年3月4日 | — | 64ビット ZIP32ビット ZIP リリースノートThis is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.
We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on. |
| 3.0.1 | 2018年2月25日 | — | 64ビット ZIP32ビット ZIP リリースノートWe have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. We've also fixed several nagging issues and generally put together a really nice update for our users of the stable branch. |
| 3.0 | 2018年1月29日 | — | 64ビット ZIP32ビット ZIP |
| 2.1.6 | 2019年7月11日 | — | 64ビット ZIP32ビット ZIP リリースノートThis maintenance update fixes some issues in the 2.1 branch, updates thirdparty libraries, and updates the export templates to matching changing distribution requirements of Google Play and Apple Store.
In particular, the Android templates now include x86_64 libraries and target the Android SDK 28. The iOS templates now target the iOS SDK 12.1. |
| 2.1.5 | 2018年7月28日 | — | 64ビット ZIP32ビット ZIP リリースノートThis maintenance update brings many improvements over the previous 2.1.4-stable release, especially to distribute Godot games following Google Play and Apple Store's recent policy changes.
The release also fixes the same security vulnerability (CVE-2018-1000224) as Godot 3.0.6. |
| 2.1.4 | 2017年5月28日 | — | 64ビット ZIP32ビット ZIP |
| 2.1.3 | 2017年4月12日 | — | 64ビット ZIP32ビット ZIP |
| 2.1.2 | 2017年1月23日 | — | 64ビット ZIP32ビット ZIP |
| 2.1.1 | 2016年11月17日 | — | 64ビット ZIP32ビット ZIP |
| 2.1 | 2016年8月9日 | — | 64ビット ZIP32ビット ZIP |
| 2.0.4.1 | 2016年7月13日 | — | 64ビット ZIP32ビット ZIP |
| 2.0.3 | 2016年5月13日 | — | 64ビット ZIP32ビット ZIP |
| 2.0.2 | 2016年5月13日 | — | 64ビット ZIP32ビット ZIP |
| 2.0.1 | 2016年5月13日 | — | 64ビット ZIP32ビット ZIP |
| 2.0 | 2016年2月23日 | — | 64ビット ZIP32ビット ZIP |