หน้านี้รวบรวม Godot Engine ไว้ 65 เวอร์ชัน ตั้งแต่ 23 กุมภาพันธ์ 2559 จนถึงเวอร์ชันปัจจุบัน 4.7.2 ทุกเวอร์ชันลิงก์ไปยังไฟล์ตัวติดตั้งของผู้เผยแพร่เอง
65 เวอร์ชันในช่วง 10 ปี · ประมาณปีละ 6.2 ครั้ง
| เวอร์ชัน | วันที่ | ขนาด | ไฟล์ |
|---|---|---|---|
| 4.7.2ล่าสุด | 18 สิงหาคม 2569 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.7.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.7.1 | 14 กรกฎาคม 2569 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.7.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.7 | 18 มิถุนายน 2569 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.7 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.6.3 | 20 พฤษภาคม 2569 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.6.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.6.2 | 1 เมษายน 2569 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.6.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.6.1 | 16 กุมภาพันธ์ 2569 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.6.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.6 | 26 มกราคม 2569 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.6 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.5.2 | 19 มีนาคม 2569 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.5.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.5.1 | 15 ตุลาคม 2568 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.5.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues |
| 4.5 | 15 กันยายน 2568 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.5 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.4.1 | 26 มีนาคม 2568 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.4.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release notes
- Complete changelog
- Curated changelog
- Download (GitHub): Expand Assets below |
| 4.4 | 3 มีนาคม 2568 | — | 64 บิต ZIPARM64 ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.4 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
- Release announcement
- Interactive changelog (text version)
- Migration guide
- Breaking changes
- Download (GitHub): Expand Assets below |
| 4.3 | 15 สิงหาคม 2567 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.3 is a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases.Report bugs on GitHub after checking that they haven't been reported:
- Release announcement
- Interactive changelog (text version)
- Migration guide
- Breaking changes
- Download (GitHub): Expand Assets below
- Download (TuxFamily) |
| 4.2.2 | 18 เมษายน 2567 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.2.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues
------
- [Release announcement](https://godotengine.org/article/maintenance-release-godot-4-2-2-and-4-1-4/)
- [Interactive changelog](https://godotengine.github.io/godot-interactive-changelog/#4.2.2) ([text version](https://github.com/godotengine/godot/blob/4.2.2-stable/CHANGELOG.md))
------
- [Download (GitHub)](https://github.com/godotengine/godot/releases/tag/4.2.2-stable): Expand *Assets* below
- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/4.2.2) |
| 4.2.1 | 12 ธันวาคม 2566 | — | 64 บิต ZIP32 บิต ZIP |
| 4.2 | 30 พฤศจิกายน 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่น- https://github.com/godotengine/godot/issues
- Release announcement
- Interactive changelog (text version)
- Migration guide
- Breaking changes
- Download (GitHub): Expand Assets below
- Download (TuxFamily) |
| 4.1.3 | 7 พฤศจิกายน 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.1.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.
Report bugs on GitHub after checking that they haven't been reported:
- https://github.com/godotengine/godot/issues |
| 4.1.2 | 4 ตุลาคม 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.1.2 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.1.x releases. |
| 4.1.1 | 17 กรกฎาคม 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.1.1 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.1.x releases. |
| 4.0.4 | 3 สิงหาคม 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.0.4 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0.x releases. |
| 4.0.3 | 19 พฤษภาคม 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.0.3 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0.x releases. |
| 4.0.2 | 4 เมษายน 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.0.2 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0.x releases. |
| 4.0.1 | 20 มีนาคม 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 4.0.1 is a maintenance release fixing a number of issues while preserving compatibility with the previous 4.0 release. |
| 4.0 | 1 มีนาคม 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่น4 years of development.
12,000 merged pull requests.
7,000 fixed issues.
1,500 individual contributors across engine and docs.
The Godot 4.0 release is by all metrics our biggest release so far.
No stone has been left unturned, all parts of the engine have been
modernized, refactored, overhauled, rewritten, redesigned.
Our work is far from done. Many areas still have significant known issues,
and will require focused work from all willing contributors to fix blocking
bugs, implement missing features, optimize for performance or compatibility,
and improve the user experience.
But Godot 4.0 marks the start of the new, modern Godot Engine, and a solid
foundation for us all to build upon. Future 4.x releases will come with a
much faster cadence, enabling us to iterate quickly on new features and
improvements to what we already provide.
To all of you who were involved in making Godot 4.0 what it is today, however
big or small your contributions were:
THANK YOU!
This was a massive undertaking, and you all participated in unique and
wonderful ways to build a free and open source game engine for everyone to
use and enjoy. You are breathtaking! <3 |
| 3.5.3 | 25 กันยายน 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.5.3 is a maintenance release fixing a number of issues while preserving compatibility with the previous 3.5.x releases. |
| 3.5.2 | 7 มีนาคม 2566 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.5.2 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases. |
| 3.5.1 | 28 กันยายน 2565 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.5.1 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.5.x releases. |
| 3.5 | 5 สิงหาคม 2565 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.5 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It is absolutely feature-packed with new features such as:
New NavigationServer with obstacle avoidance; improved tweening with SceneTreeTween; Time singleton; Label3D and TextMesh nodes; unique node names for easy access; flow containers; 3D physics interpolation; asynchronous shader compilation and caching; OccluderShapePolygon; material overlays; Android editor port; improved VCS features; and more! |
| 3.4.5 | 2 สิงหาคม 2565 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.4.5 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases. |
| 3.4.4 | 23 มีนาคม 2565 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.4.4 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases. |
| 3.4.3 | 25 กุมภาพันธ์ 2565 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.4.3 is a maintenance release fixing a number of issues while preserving compatibility with previous 3.4.x releases. |
| 3.4.2 | 17 ธันวาคม 2564 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.4.2 is a maintenance release to fix a regression in the previous 3.4.1 release which caused flickering on macOS. |
| 3.4.1 | 17 ธันวาคม 2564 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager. |
| 3.4 | 5 พฤศจิกายน 2564 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.4 is a major new milestone with improvements all around, backported from the development branch of Godot 4.0, or written for the 3.x branch's specific needs. It includes reliable checks for object validity in release builds, large files support, rooms and portals-based occlusion culling, a new UI theme editor, glTF scene export, and more! |
| 3.3.4 | 1 ตุลาคม 2564 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.3.4 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes. |
| 3.3.3 | 19 สิงหาคม 2564 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.3.3 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes. |
| 3.3.2 | 24 พฤษภาคม 2564 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.3.2 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes. |
| 3.3.1 | 18 พฤษภาคม 2564 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.3.1 is a maintenance update in the 3.3 branch, fixing a handful of bugs while preserving compatibility.
For more details on what's new in the 3.3 branch, read the Godot 3.3 release notes. |
| 3.3 | 22 เมษายน 2564 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.3 focuses on optimization and reliability, with core and rendering features such as 2D batching, dynamic BVH, CPU lightmapper, modernized threading APIs, and more! |
| 3.2.3 | 17 กันยายน 2563 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.2.3 keeps making the 3.2 branch better suited for production use, with a wide range of bugfixes, both for recent regressions in 3.2.2 and older issues. There's also a new .csproj format for C# projects which should be better suited to the current .NET ecosystem.
Additionally, contributors improved usability, documentation and translations. |
| 3.2.2 | 26 มิถุนายน 2563 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.2.2 improves upon the previous 3.2.1 release by adding a number of big features, such as C# support on iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, and DTLS support in the networking stack.
Contributors also fixed numerous bugs, and improved usability, documentation and translations. |
| 3.2.1 | 10 มีนาคม 2563 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot 3.2.1 improves upon the previous 3.2 release by fixing a few regressions, as well as some preexisting bugs. Usability improvements are also included, as well as documentation and translation updates. |
| 3.2 | 29 มกราคม 2563 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นGodot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits!
Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. |
| 3.1.2 | 29 พฤศจิกายน 2562 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis maintenance update provides various important bug fixes in the 3.1 stable branch in rendering, threading, internationalization and various other areas. |
| 3.1.1 | 27 เมษายน 2562 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis maintenance update provides various important bug fixes in the new 3.1 stable branch in rendering, C# support and various other areas.
A forward incompatible change was made to the Object deserialization API to fix a security issue. GDNative plugins made for 3.1-stable should thus be recompiled for 3.1.1 and later. |
| 3.1 | 13 มีนาคม 2562 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นAfter a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features.
Noteworthy features are the OpenGL ES 2.0 renderer, optional typing in GDScript, lots of usability improvements in the editor UI, 2D skeletons and meshes, 3D soft bodies and ragdolls, and many other things. |
| 3.0.6 | 29 กรกฎาคม 2561 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis maintenance update fixes a security vulnerability, and includes assorted bug fixes and enhancements.
Fabio Alessandrelli found and fixed several security vulnerabilities in the marshalling code of Godot Engine, which could be used by a remote Godot client to cause a Denial of Service for a Godot server (CVE-2018-1000224). |
| 3.0.5 | 8 กรกฎาคม 2561 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis maintenance release fixes two main issues:
- Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting.
- User defined signals in the exported C# projects were misbehaving, this has now been fixed. |
| 3.0.4 | 30 สิงหาคม 2561 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis is a hotfix for the previous 3.0.3-stable release, which included a regression causing crashes in the Asset Library. |
| 3.0.3 | 13 มิถุนายน 2561 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis release brings the support for exporting C# based projects to Windows, Linux, and macOS! Over 350 patches were pulled into this release fixing various bugs and enhancement features - one notable change a new universal touch to mouse translation system. |
| 3.0.2 | 4 มีนาคม 2561 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.
We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on. |
| 3.0.1 | 25 กุมภาพันธ์ 2561 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นWe have added many new features to the editor (and several to GDScript) in this release which we think will make your use of Godot even better. We've also fixed several nagging issues and generally put together a really nice update for our users of the stable branch. |
| 3.0 | 29 มกราคม 2561 | — | 64 บิต ZIP32 บิต ZIP |
| 2.1.6 | 11 กรกฎาคม 2562 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis maintenance update fixes some issues in the 2.1 branch, updates thirdparty libraries, and updates the export templates to matching changing distribution requirements of Google Play and Apple Store.
In particular, the Android templates now include x86_64 libraries and target the Android SDK 28. The iOS templates now target the iOS SDK 12.1. |
| 2.1.5 | 28 กรกฎาคม 2561 | — | 64 บิต ZIP32 บิต ZIP บันทึกประจำรุ่นThis maintenance update brings many improvements over the previous 2.1.4-stable release, especially to distribute Godot games following Google Play and Apple Store's recent policy changes.
The release also fixes the same security vulnerability (CVE-2018-1000224) as Godot 3.0.6. |
| 2.1.4 | 28 พฤษภาคม 2560 | — | 64 บิต ZIP32 บิต ZIP |
| 2.1.3 | 12 เมษายน 2560 | — | 64 บิต ZIP32 บิต ZIP |
| 2.1.2 | 23 มกราคม 2560 | — | 64 บิต ZIP32 บิต ZIP |
| 2.1.1 | 17 พฤศจิกายน 2559 | — | 64 บิต ZIP32 บิต ZIP |
| 2.1 | 9 สิงหาคม 2559 | — | 64 บิต ZIP32 บิต ZIP |
| 2.0.4.1 | 13 กรกฎาคม 2559 | — | 64 บิต ZIP32 บิต ZIP |
| 2.0.3 | 13 พฤษภาคม 2559 | — | 64 บิต ZIP32 บิต ZIP |
| 2.0.2 | 13 พฤษภาคม 2559 | — | 64 บิต ZIP32 บิต ZIP |
| 2.0.1 | 13 พฤษภาคม 2559 | — | 64 บิต ZIP32 บิต ZIP |
| 2.0 | 23 กุมภาพันธ์ 2559 | — | 64 บิต ZIP32 บิต ZIP |