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Unity 2020.3.6f1のダウンロード

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE・コードエディター #71 IDE・コードエディター
これは旧バージョンです。最新版は2020.3.48f1です。 Unity 2020.3.48f1 · リリース日:
2020.3.6f1は2020 (LTS)系列のバージョンです。この系列は2023年5月5日にサポートが終了しており、セキュリティ修正は提供されません。 endoflife.date

インストーラーファイル 2020.3.6f1

アーキテクチャ種類インストール範囲ファイルサイズダウンロードSHA256
64ビット EXE(NSIS) すべてのユーザー — download.unity3d.com VirusTotal

リンクとSHA256はWindows Package Managerのコミュニティマニフェストから取得しています。実行する前に、ダウンロードしたファイルのハッシュを照合してください。

リリースノート

Improvements
- Editor: Updated HelpBox information in Enable Code Coverage preference and added button to install the code coverage package.
- Package Manager: Com.unity.purchasing updated with missing documentation.
- Scripting: CompiliationPipeline.GetAssemblies will now correctly include Roslyn analyzers in ScriptCompilerOptions.
- XR: Updated OpenXR Package to 1.1.1.

API Changes
- iOS: Added: Added iOS.Device.iosAppOnMac flag to check if app built for iOS is running on Mac equipped with Apple Silicon chip.

Fixes
- 2D: Fixed an issue where GameView did not refresh when dragging Sprite into SceneView on Windows. (1284452)
- Ads: Fixed an issue where there could be a 400 error when enabling ads. (1308010)
- Asset Pipeline: Fixed an issue where duplicated assets with children could select the wrong main object. (1302399)
- Audio: Fixed a potential volume fluctuation issue in timeline audio on scene change. (1198128)
- Build Pipeline: Fixed an excessive garbage collection issue that occurred during the build process. (1318468)
- Burst: Fixed a macOS hang that could occur when a native hardware exception was thrown from Burst code while a dylib was being loaded from disk. (1307691)
- Burst: Fixed an issue when generating Line Table only debug information, an unreachable could occur due to a missing check.
- Burst: Fixed an issue where the multi-CPU dispatcher (used for player builds targetting multiple CPU architectures) could end up generating invalid instructions.
- Burst: Fixed an issue where the PDB debug information for instance methods that also used struct return were incorrect.
- DX12: Fixed black screen issue that would show when using a non-native resolution in fullscreen. (1318666)
- Editor: Fixed "TLS Allocator" error when using Asset Store Tools. (1303631)
- Editor: Fixed an issue where 'Create Empty Parent' relied on Scene View position. (1292746)
- Editor: Fixed an issue where IsArrayReorderable method produced errors in Reflect package. (1321782)
- Editor: Fixed an issue where multi-target ReorderableLists that had more than the maximum allowed multi-edit number of elements appearing as empty. (1317103)
- Editor: Fixed crash when duplicating a GameObject with HideInHierarchy flag. (1288394)
- Editor: Fixed issue with object selector closing inappropriately on click. (1286812)
- Editor: Fixed reordering lists issue with Gradient elements being visually outdated after reorder. (1315679)
- GI: Fixed an issue when writing to stored LightProbes when setting baked coefficients in play mode. (1265063)
- GI: Fixed an issue where Wintermute::Geometry::Verify errors were spammed when baking a Mesh with Mesh Compression set to Medium/High. (1319133)
- Graphics: Fixed a possible crash on Adreno when using RenderPass API and Vulkan. (1282143)
- Graphics: Fixed an issue where the proper graphics multithreaded mode was not chosen. (1223767)
- Graphics: Fixed blit operation issue when the source was null and a custom shader was being used. (1278604)
- IL2CPP: Fixed an issue to workaround a crash caused by a MSVC optimizer incorrectly reuses stack space when a stack pointer is returned via a function pointer. (1317949)
- IL2CPP: Fixed an issue whwere convert assemblies that did not have the correct type. (1319131)
- iOS: Fixed a performance issue where Microphone.Start would cause CPU spikes on iOS. If the user selects the player setting "Prepare iOS for Recording", these spikes have been eliminated. They will now only occur when switching back-and-forth between a built-in microphone and a Bluetooth microphone. When using "Prepare iOS for Recording", most projects will also want to set "Force iOS Speakers when Recording". (1281833)
- iOS: Fixed an issue where Leaderboards did not return the non deprecated player ID on appropriate OS versions. (1312882)
- Particles: Fixed incorrect error check in SetParticles that would cause an exception to be thrown when the offset value was equal or greater than the particles array length. (1313413)
- Profiler: Fixed an issue when Profiler might lose metadata for markers spanned across multiple frames. (1288339)
- Scripting: Fixed an issue where Code editors were not listing roslyn analyzers and source generators.
- Scripting: Fixed issue where mono boehm shutdown would wait a full 2 seconds for threads to detach/join/end before ending the process. (1295072)
- Serialization: Fixed a regression where Event code could be stripped from build when using il2cpp. (1301147)
- Shaders: Fixed a regression issue that was dropping some shader errors from the inspector after restarting the editor. (1325521)
- UI Elements: Fixed errors that were caused by the use of the current culture to parse UXML attributes as float/double. (1308180)
- UI Elements: Fixed the inability to launch the editor in clamped GLES 3.0 and 3.1 mode. Also, it is now possible to use UIToolkit on GLES 3.0 and 3.1 devices that do not support float render textures. (1311845)
- Video: Fixed an issue where changing VideoPlayer.frame before playing the video did not change Video clock time. (1297646)
- XR: Fixed an issue where XRDisplaySubsystem and XRInputSubsystem were not available on WebGL build target. (1283105)
- XR: Fixed deadlock when using XR + URP + D3D11 with skipPresentToMainScreen. (1323833)
- XR: Fixed issue where shadows would jitter while rotating a camera at an extreme distance from the origin of the scene in mono rendering. (1281930)
- XR: Updated the verified AR Foundation related packages to 4.1.7. Please see the AR Foundation package changelog for details.

https://unity3d.com/unity/whats-new/2020.3.6

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