Lazapのバージョンを、2023年7月14日から最新の0.10.0まで4件掲載しています。いずれも提供元の公式インストーラーにリンクしています。
2年間で4バージョン・年に約1.6回
| バージョン | 日付 | サイズ | ファイル |
|---|---|---|---|
| 0.10.0最新版 | 2025年12月28日 | — | 64ビット MSI リリースノートWhat's Changed
After a major rewrite of the software in C++, we decided to skip v0.9.0 to emphasize how big this step is. With 0.10.0, we’re starting something new.
In case you missed it, Lazap has undergone a significant rewrite in C++ (even the UI) to better align with the project’s core objectives. As part of this refactoring, some features have been removed to streamline development and focus on the project’s primary goals. While these features may or may not return, it'll ensure a more stable and purpose-driven evolution of Lazap.
There won't be any specific changelog here, since this is our first baseline release of Lazap in C++, so:
- Port Lazap from Rust/Vue (Tauri) to C++/ImGui in #162
Full Changelog: v0.8.3...v0.10.0 |
| 0.8.3 | 2024年8月12日 | — | 64ビット MSI リリースノート🔧 Notable Changes
- Resolved the issue #151 referenced in commit 56e020a by implementing OnceLock and Arc<Mutex<T>>>.
- Slight refactoring of how Spotify connection is implemented in the backend.
- Updated Rust to 1.80, alongside other dependencies, mainly to address security vulnerabilities.
- Fixed issue where custom games would close after a few seconds on Windows (#159, Thanks to @Bender22)
- Replaced the banner with a non-copyright picture.
👋 New Contributors
- @Bender22 made their first contribution in #159!
Full Changelog: v0.8.2...v0.8.3 |
| 0.7.0 | 2023年8月23日 | — | 64ビット MSI |
| 0.6.5 | 2023年7月14日 | — | 64ビット MSI |