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Nvidia FrameViewの旧バージョン・全バージョン一覧

An application for measuring frame rates, frame times, power, and performance-per-watt on a wide range of graphics cards.

Nvidia FrameViewのバージョンを、2024年12月3日から最新の2.0まで7件掲載しています。いずれも提供元の公式インストーラーにリンクしています。

2024: 1 1 24 2025: 1 1 25 2026: 5 5 26

2年間で7バージョン・年に約4回

バージョン日付サイズファイル
2.0最新版 2026年8月31日 20.8 MB 64ビット EXE 20.8 MB
リリースノート
New Features:
- This release introduces a redesigned overlay that renders as an independent window rather than drawing into the application’s back buffer.
- Added additional hotkeys for triggering a benchmark
- FrameView now accurately reports the frame generation multiplier when NVIDIA Smooth Motion is active
- Improved FPS Reporting: FPS now correctly counts dropped and zero-display presents; this change allows the FPS metric to more accurately characterize the experience, as it will better report on stutter, 1% lows, 10% highs, etc. Please note, this means average FPS may, in some cases, read as slightly higher than before.

Known Issues:
- The new overlay introduced in FrameView 1.9 requires Multi-Plane Overlay (MPO) support — this can introduce incompatibilities in some cases. Please note, even when the overlay is inactive, benchmarks can still be accurately captured. The legacy injection-based overlay remains available, and can be enabled by editing the “settings.ini” file in FrameVIew’s installation folder. Simply set EnableOverlay=True and EnableFVOverlay=False.
- On systems where MPO is unavailable or disabled, enabling the overlay may force the game out of iFlip and increase presentation latency. One way to verify if a game has exited iFlip is if the“I” tag fails to appear in the new overlay, but does appear with the legacy overlay.
- MPO and some display technologies are incompatible, such as Nvidia Image Scaling (NIS) and Dynamic Super Resolution (DSR).
- Some OpenGL/VK applications use a legacy fullscreen flip that is incompatible with the new overlay. These applications take ownership of the screen, preventing the new overlay from showing up.
- Mode tags F (fullscreen) and W (windowed) do not work on the new overlay architecture.
- Scanout Color Bar is currently incompatible with the new overlay.
- FrameView overlay is not available with Battlefield 6 anticheat.
1.9.0 2026年6月8日 — 64ビット EXE
リリースノート
New Overlay
This release introduces a redesigned overlay that renders as an independent window rather than drawing into the application’s back buffer.
- Draggable Window: Users can mouse to drag the overlay to any desired location on the screen. Check the “Drag Overlay” checkbox and start dragging.
- Always-on Display: When no game is in focus, the overlay shows system-level (CPU/GPU) statistics, acting as a system monitor.
- Improved overlay compatibility with Anti-Cheat software such as Valve Anti-Cheat and Javelin, as well as games like Forza Horizon 6 and EA SPORTS™ F1® 25.
Limitations:
- Requires Multi-Plane Overlay (MPO) support — The overlay depends on MPO hardware composition to display over a running game without disrupting the game’s Independent Flip path. On systems where MPO is unavailable or disabled, enabling the overlay may force the game out of iFlip and increase presentation latency.
- When MPO is engaging some display technologies won’t be enabled, such as Nvidia Image Scaling (NIS) and Dynamic Super Resolution (DSR).
- New overlay won’t be visible in OpenGL/VK applications using legacy fullscreen flip. These applications take ownership of the screen, preventing the new overlay from showing up.
The legacy injection-based overlay remains available for compatibility scenarios where the new overlay cannot be used.
To revert back to the legacy overlay, edit settings.ini in the FrameView installation folder:
EnableOverlay=True
EnableFVOverlay=False
1.8.1 2026年4月2日 — 64ビット EXE
1.8 2026年3月25日 — 64ビット EXE
1.7 2026年1月14日 — CPU共通 EXE
1.6 2025年1月30日 — CPU共通 EXE
1.5 2024年12月3日 — 64ビット EXE

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