人気: データ更新日:2026年11月10日

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Cavalryの旧バージョン・全バージョン一覧

Professional, real-time animation software.

Cavalryのバージョンを、2026年11月9日から最新の2.8.1まで1件掲載しています。いずれも提供元の公式インストーラーにリンクしています。

2026: 1 1 26
バージョン日付サイズファイル
2.8.1最新版 2026年11月9日 157.9 MB 64ビット MSI 157.9 MB
リリースノート
Enhancements
- Hotkeys are now included for rows in the Command Search.
- Performance improvements to the Glow Filter.
- Cmd/Ctrl + A is now supported in the Graph Editor to select all keyframes.
- Alpha is now supported for imported WebM assets.
- New Clear Guides command added to the Composition menu.
Notable Bug Fixes
- The Fill Color Filter now supports Mattes.
- .csv assets (including Canva and Google Sheets) now correctly return characters with certain accents (e.g. à) which are the last character in a cell.
- A Render Token used in a Path is now read correctly meaning incorrect warnings about non-existent paths are no longer thrown.
- An issue meaning connection anchors were incorrectly appearing in a Project Palette has been resolved.
- Type to search in the Deformers/Filters lists has been restored.
- Children of a 2.5d Layer within a Pre-Comp without a Camera now render as expected in a parent Composition.
- Opacity settings for Groups are now respected when adding .af files to Compositions as 'Individual Layers'.
- Transform Only motion blur with High Quality Samples checked no longer fails.
- Feathering for Clipping Masks no longer fails at 90/270º Shape rotations.
- An incorrect expression error thrown when leaving numeric fields blank has been resolved.
- Boolean operations mode buttons no longer incorrectly affect other rows.
- Boolean settings for individual input Layers are now preserved when closing and reopening the Attribute Editor UI.
- The Dependency Graph is now correctly updated when reordering Array indices.
- The half of a port that sits outside a Layer's panel in the Dependency Graph is now clickable.
- SVGs containing gradients pasted to Cavalry as an 'Asset Layer' now save to file correctly.
- An issue meaning the Formatted String String Generator would fail when a $ symbol was referenced from an index.
- Holding Cmd/Ctrl when removing connections in the popover window now keeps the popover window open as expected.
- Another attempt at fixing the 'stuck hand cursor' issue has been made (no fully reproducible steps known).
- Audio playback now respects a Pre-Comp's settings and/or its clip.
- api.importPalette() now converts .ase and .theme files to .pal (as per the UI).
- 'Full' Motion Blur support for Auto-Animate.
- An issue meaning the MCP Server could cause Cavalry to crash on quit on Windows has been resolved.
- Hotkeys for other tools now work when the Text tool is active.
- A regression meaning a Reference located outside a Project would not load correctly when opening a Scene has been resolved.
- An issue meaning a subset of Windows users were being presented with a 'Bad Image' OS dialogue has been resolved.
- Several Lottie fixes:
- Easing curves that overshoot are now preserved.
- Editable Shapes are no longer painted twice.
- Step keys now correctly export as holds.
- Out points are no longer one frame short.
- Children of 'guide' Layers are now exported.
- Attributes with a single keyframe are no longer marked as animated.
- Holds are now used when baking animations (when needed).
- Mask modes now follow Cavalry's mask stack.
- Skew is now supported.
- Groups are now converted to Null Layers rather than empty Shape Layers.
- Lottie version fixed.
- In and Out points for Groups are no longer set to 0 (Shapes were being hidden).
- The full-bake mode is no longer off by one frame.
- Gradient fill with a trimmed stroke no longer crashes on export.
- Pivot values no longer create a double transform.
- Fill Rule is now exported.
- Layers that share image assets are retained.
Notes
- Given the rise of AI reverse engineering, the word 'encrypt' has been replaced with 'encode' for third-party scripts. The change is backwards compatible so legacy scripts are still supported.
- THe Background Rendering feature has been temporarily removed from the Render Manager as it relies on the CLI.
- The CLI is not available in Cavalry 2.8.1 so if you are using this feature, please remain on your current vers

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