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Cavalry : anciennes versions à télécharger

Professional, real-time animation software.

Cette page répertorie 1 version de Cavalry, du 30 septembre 2026 à l’actuelle 2.8.0. Chacune renvoie aux fichiers d’installation de l’éditeur.

2026: 1 1 26
VersionDateTailleFichiers
2.8.0Dernière version 30 septembre 2026 157,9 Mo 64 bits MSI 157,9 Mo
Notes de version
New Features
General
- MCP - Automate repetitive tasks in Cavalry by giving natural language instructions to an AI assistant.
- Canva Sheets support for the Spreadsheet Utility.
- AI Studio Window - Harness the power of AI to assist in video Background Removal, Vector Generation and splitting images into Layers.
- Affinity (.af) file asset support.
Shapes
- Metaballs Shape - Combine multiple Shapes into an organic blob.
Utilities
- Custom Dropdown - Create custom dropdowns which can be used to set properties including color, alignment and text from a fixed selection of custom, defined options.
Effects
- Lighting Filter - Add contact shadows and point lights to Shapes to create long shadows.
- Twist Filter - Rotate a Shape's materials around a centre point.
- Ripple Filter - Distort a Shape's materials using linear, concentric or spiral wave patterns.
- Curves Filter - Color correct the RGB, alpha and hue/saturation components of a Layer with editable curves.
Scripting
API
- getMagicEasing
- loadCanvaSheet
- replaceCanvaSheet
- getCanvaSheetAssetURL
- isCanvaSheetAsset
- controlCentreSetLayout
Cavalry
- getMaterialAtIndex
Script UIs
- SegmentedControl
Enhancements
- A new Posterize Time attribute for Shapes (Advanced tab).
- The Sound Behaviour has been rewritten along with some bug fixes and improvements. Note that legacy scenes will continue to use the legacy Sound Behaviour.
- SVG import now supports:
- Gradients (Linear, Radial and Sweep).
- Opacity.
- Text.
- Clipping Masks.
- Reordering and grouping in the Control Centre.
- Favourites can now be set for Font inputs.
- Performance improvements for video playback.
- Performance improvements for audio playback.
- New Output Channels option for Audio Settings Viewport options.
- Several updates to the Graph Editor including:
- When the Graph Editor is in an empty state, instructions are added to the window on how to load keyframes/animation curves.
- New Snap to Keyframes and to Snap to Whole Numbers options have been added to the Snapping settings.
- It's now possible to use a lasso to select keyframes. Hold Option/Alt and click + drag in an empty part of the window.
- A new Continue mode for the Looping > Loop Before/After menu items.
- New Loop Settings... including Limit Loops and Filter Last Keyframes.
- Option/Alt + double click an animation curve opens the new Loop Settings... popover window.
- New Auto-Bézier, Stepped Next, Plateau, Spline and Clamped modes for the Interpolation options.
- The footer has been updated to include more Interpolation options.
- Hovering a keyframe will now reveal a tooltip containing its respective values.
- New Buffer options added to the footer.
- It's now possible to select a bézier handle and hit the Delete key to set its length to 0 (remove it). Note this is in addition to clicking a handle while holding the X key.
- The Reverse Animation command has been added to the right click menu.
- Several updates to the Time Editor including:
- The Timeline now pans to follow the playhead if it moves beyond the bounds of the view.
- The Reverse Animation command has been added to right click menu.
- Animation Curves and Keyframes can now be aligned to the playhead. Select one or more animation curves and use the align tools, holding Option/Alt for keyframes, to align the animation to the current time.
- Any part of a child layer's visibility clip that exceeds the duration of its parent is now dimmed. This is to reflect the fact that it inherits its parent's visibility and so will be hidden when the parent is not visible.
- It's now possible to drag the vertical line part of the Playhead UI. Click within 5px of the line and drag to move it. If a keyframe or Layer is within that same threshold, that keyframe or Layer will take selection precedence.
- Morph has been rewritten. Legacy Scene files will continue to use the previous version so can/should be manually upgraded.
- Tapered Strokes can now be defined by a graph and the Stroke Width tool.

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