Aceasta este o versiune mai veche. Versiunea actuală este 5.6.285. GDevelop 5.6.285 · Data lansării:
Fișiere de instalare 5.6.254
| Arhitectură | Tip | Domeniu | Dimensiune fișier | Descărcare | SHA256 |
|---|---|---|---|---|---|
| 64 de biți | EXE (NSIS) | Utilizatorul curent | — | github.com | VirusTotal |
| 64 de biți | EXE (NSIS) | Toți utilizatorii | — | github.com | VirusTotal |
Linkul și hash-ul SHA256 provin din manifestul comunitar al Windows Package Manager. Comparați hash-ul fișierului descărcat înainte de a-l rula.
Note de versiune
💝 Improvements
- Improve JS Introduction Lesson with callouts and inline code blocks
- Remove tags in search bars as they were creating confusion while searching for extensions or behaviors
🐛 Bug fixes
- Fix a regression on the action to change sprite dimensions
- Fix simple tile map collision when created at position (0 ; 0)
- Fix wrong evaluation of Sprite center when the frame dimension has just changed
- Fix extension import refusing to update extensions
- Fix operations on specific event id by the AI not always applied on the right event
- Fix AI not always aware of properties not changed properly
- Reduce risk of AI using invalid property values for behaviors
- Fix child sprite instance animations not being reflected in the editor
- Retry if the network fails when loading a starter game
🕹 Examples
- Add collision mesh on objects from the 3D Wipeout Platformer example
🛠 Internal changes (for developers)
- Fix Travis build
- Refactor some legacy property choices to use internal identifiers