Esta é uma versão antiga. A versão atual é 5.6.285. GDevelop 5.6.285 · Lançamento:
Arquivos de instalação 5.6.254
| Arquitetura | Tipo | Escopo | Tamanho do arquivo | Baixar | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Usuário atual | — | github.com | VirusTotal |
| 64 bits | EXE (NSIS) | Todos os usuários | — | github.com | VirusTotal |
O link e o SHA256 vêm do manifesto comunitário do Gerenciador de Pacotes do Windows. Compare o hash do arquivo baixado antes de executá-lo.
Notas da versão
💝 Improvements
- Improve JS Introduction Lesson with callouts and inline code blocks
- Remove tags in search bars as they were creating confusion while searching for extensions or behaviors
🐛 Bug fixes
- Fix a regression on the action to change sprite dimensions
- Fix simple tile map collision when created at position (0 ; 0)
- Fix wrong evaluation of Sprite center when the frame dimension has just changed
- Fix extension import refusing to update extensions
- Fix operations on specific event id by the AI not always applied on the right event
- Fix AI not always aware of properties not changed properly
- Reduce risk of AI using invalid property values for behaviors
- Fix child sprite instance animations not being reflected in the editor
- Retry if the network fails when loading a starter game
🕹 Examples
- Add collision mesh on objects from the 3D Wipeout Platformer example
🛠 Internal changes (for developers)
- Fix Travis build
- Refactor some legacy property choices to use internal identifiers