Dies ist eine ältere Version. Aktuell ist Version 5.6.285. GDevelop 5.6.285 · Veröffentlicht:
Installationsdateien 5.6.254
| Architektur | Typ | Bereich | Dateigröße | Download | SHA256 |
|---|---|---|---|---|---|
| 64-Bit | EXE (NSIS) | Aktueller Benutzer | — | github.com | VirusTotal |
| 64-Bit | EXE (NSIS) | Alle Benutzer | — | github.com | VirusTotal |
Link und SHA256 stammen aus dem Community-Manifest des Windows-Paket-Managers. Vergleichen Sie den Hash der heruntergeladenen Datei, bevor Sie sie ausführen.
Versionshinweise
💝 Improvements
- Improve JS Introduction Lesson with callouts and inline code blocks
- Remove tags in search bars as they were creating confusion while searching for extensions or behaviors
🐛 Bug fixes
- Fix a regression on the action to change sprite dimensions
- Fix simple tile map collision when created at position (0 ; 0)
- Fix wrong evaluation of Sprite center when the frame dimension has just changed
- Fix extension import refusing to update extensions
- Fix operations on specific event id by the AI not always applied on the right event
- Fix AI not always aware of properties not changed properly
- Reduce risk of AI using invalid property values for behaviors
- Fix child sprite instance animations not being reflected in the editor
- Retry if the network fails when loading a starter game
🕹 Examples
- Add collision mesh on objects from the 3D Wipeout Platformer example
🛠 Internal changes (for developers)
- Fix Travis build
- Refactor some legacy property choices to use internal identifiers