Bu köhnə versiyadır. Son versiya: 5.6.285. GDevelop 5.6.285 · Buraxılış tarixi:
Quraşdırma faylları 5.6.254
| Arxitektura | Növ | Əhatə | Fayl ölçüsü | Yüklə | SHA256 |
|---|---|---|---|---|---|
| 64 bit | EXE (NSIS) | Yalnız cari istifadəçi | — | github.com | VirusTotal |
| 64 bit | EXE (NSIS) | Bütün istifadəçilər | — | github.com | VirusTotal |
Keçid və SHA256 Windows Paket Meneceri icma manifestindən götürülüb. Faylı işə salmazdan əvvəl heşi müqayisə edin.
Versiya qeydləri
💝 Improvements
- Improve JS Introduction Lesson with callouts and inline code blocks
- Remove tags in search bars as they were creating confusion while searching for extensions or behaviors
🐛 Bug fixes
- Fix a regression on the action to change sprite dimensions
- Fix simple tile map collision when created at position (0 ; 0)
- Fix wrong evaluation of Sprite center when the frame dimension has just changed
- Fix extension import refusing to update extensions
- Fix operations on specific event id by the AI not always applied on the right event
- Fix AI not always aware of properties not changed properly
- Reduce risk of AI using invalid property values for behaviors
- Fix child sprite instance animations not being reflected in the editor
- Retry if the network fails when loading a starter game
🕹 Examples
- Add collision mesh on objects from the 3D Wipeout Platformer example
🛠 Internal changes (for developers)
- Fix Travis build
- Refactor some legacy property choices to use internal identifiers