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Unity 2020.3.4f1 download

The world’s leading platform for real-time content creation

This is an older version. The current version is 2020.3.48f1. Unity 2020.3.48f1 · Released:
2020.3.4f1 is part of the 2020 (LTS) line, which reached its end of life on May 5, 2023. It no longer receives security fixes. endoflife.date

Installer files 2020.3.4f1

ArchitectureTypeScopeFile sizeDownloadSHA256
64-bit EXE (NSIS) All users — download.unity3d.com VirusTotal

Link and SHA256 come from the Windows Package Manager community manifest. Compare the hash of the downloaded file before running it.

Release notes

System Requirements Changes

Improvements
- Graphics: Removed redundant calls when setting shader program parameters. (1317383)
- XR: Removed "Preview" text from UI display element.

API Changes
- Graphics: Added: New SystemInfo.supportsStoreAndResolveAction API to check for StoreAndResolveAction store action support on a specific platform.
- Scripting: Changed: Roslyn Analyzers will be run as part of the normal compilation Step. This will also result in Analyzer errors to be treated as a compile error.

Changes
- Package: Updated Cinemachine package to 2.6.4.
- Package: Updated Oculus XR Plugin package to 1.9.0.
- Package: Updated Timeline package to version 1.4.7.

Fixes
- Android: Fixed an issue with the black Unity view that occurred after pausing the app when in-app purchase dialog is shown. (1249179)
- Animation: Fixed an issue where Timeline would stay stuck after going to Play Mode. (1315060)
- Asset Import: Fixed an issue that was causing External Objects to no longer be displayed when selecting a Text Asset. (1301327)
- Asset Pipeline: Fixed an issue to make Assertion failed on expression: 'ins.second || ins.first->second...' more descriptive. (1274912)
- Editor: Fixed an issue that could cause a crash when detecting circular asset references. (1249114)
- Editor: Fixed an issue to correct keymapping on linux for quote/backquote/doublequote keycodes. (1281473)
- Editor: Fixed an issue when Window with 'hasUnsavedChanges' set to true not being saved when closed with Middle Mouse Button. (1307671)
- Editor: Fixed LayoutGroup errors when renaming prefab after changes in isolation mode. (1291996)
- Editor: Fixed ReorderableList array property disregarding 'includeChildren'. (1312364)
- Graphics: Fixed a deadlock when scanning for mip streaming textures associated with a renderer. (1318903)
- Graphics: Fixed an issue that caused StencilSampling to be incorrectly reported as supported due to incorrect mappings of FormatUsage between C# and C++. (1315531)
- Graphics: Fixed an issue that caused VFX Assets to get tagged as dirty without touching them. (1307562)
- Graphics: Fixed an issue that caused VFX Assets to revert after save. (1315191)
- IL2CPP: Corrected the behavior of by-reference parameter for delegate async invocation when the by-reference parameter is after a non-by-reference parameter. (1313160)
- IL2CPP: Fixed a crash in il2cpp::vm::LivenessState::AddProcessObject. (1315058)
- IL2CPP: Fixed a possible ArgumentException when converting a call to a type that implements multiple variations of the same generic interface. (1319313)
- IL2CPP: Fixed an exception when converting a method with a parameter that is an in generic parameter with a default value. (1313460)
- IL2CPP: Fixed an issue that could potentially trigger an IndexOutOfRangeException with script debugging enabled. (1321876)
- iOS: Fixed a crash on CreateBGRA32TextureFromCVTextureCache when launching an app. (1298967)
- iOS: Fixed an issue with FixedUpdate being called on startup more times than it should be, to account for Time.deltaTime on first Update. (1318647)
- iOS: Fixed an issue with UnityWebRequest that caused freezing on background/resume when the device is offline. (1315244)
- Prefabs: Added support for multiselection 'Create Variant' in Project Browser. (1313946)
- Prefabs: Fixed an issue so that the scene is no longer dirty after dragging a Prefab into the Scene view and then undoing. (1299185)
- Prefabs: Fixed an issue when removing components from Prefab instances and when RequireComponent is added after creating the Prefab. (1284595)
- Scripting: Fixed a compilation performance regression when editing scripts. (1317926)
- Scripting: Fixed native-to-managed callback fails with Apple Silicon. (1305211)
- Serialization: Fixed an issue that caused YAML parse errors if script class had field names ending with "guid". (1273539)
- Shaders: Fixed a shader compilation regression on Win 7. (1318359)
- UI Toolkit: Fixed an issue that caused an ellipsis to occasionally display on UI Toolkit labels. (1291452)
- WebGL: Added handling for Norwegian Bokmal and Nynorsk in SystemInfo for macOS and Linux, and to SystemInfo in Runtime/Misc used by WebGL and MetroPlayer. (1288528)

https://unity3d.com/unity/whats-new/2020.3.4

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