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Unity 2020.3.3f1 download

The world’s leading platform for real-time content creation

This is an older version. The current version is 2020.3.48f1. Unity 2020.3.48f1 · Released:
2020.3.3f1 is part of the 2020 (LTS) line, which reached its end of life on May 5, 2023. It no longer receives security fixes. endoflife.date

Installer files 2020.3.3f1

ArchitectureTypeScopeFile sizeDownloadSHA256
64-bit EXE (NSIS) All users — download.unity3d.com VirusTotal

Link and SHA256 come from the Windows Package Manager community manifest. Compare the hash of the downloaded file before running it.

Release notes

System Requirements Changes

Improvements
- GI: Move memory related logging from console to log file.

Changes
- Asset Pipeline: Updated Addressables to 1.16.16 and Scriptable Build Pipeline to 1.15.2. See change log for each package for additional information.
- Linux: Converted "X11 did not respond within x milliseconds" error to a logged warning. (1309607)

Fixes
- 2D: Fixed an issue where the Create Physics2DMaterial menu item was not available when Physics2D module was enabled. (1300647)
- 2D: Fixed an issue where the user could not create basic Sprite Shapes when creating Sprites via Assets->Create->2D->Sprites menu. The border visual from 2D default Sprite textures was removed. (1299684)
- Android: Fixed an issue that caused a "failed to load libMain.so" error when deploying an APK from an app bundle. (1314472)
- Animation: Fixed an issue when setting the speed to an animatorControllerPlayable it would not affect the speed of its child animation clips. (1304259)
- Editor: Fixed an issue that would caus invalid ScriptableObjects to added as a sub-asset which caused the editor to crash during serialisation. (1257558)
- Editor: Fixed an issue where the OnDrawGizmos function was not called when the "Enter Play Mode Options" was enabled. (1296270)
- Editor: Fixed progress bar related asserts when calling EditorUtility.CompressTexture with an EditorUtility.DisplayProgressBar right around it. (1308740)
- Editor: [Collab] Defer handling for downloading plastic cloud projects so package manager will initialize the default packages. (1319580)
- Graphics: Fixed a crash due to invalid shaderpass index when changing materials in a CustomRenderTexture. (1300770)
- Graphics: Fixed a stack overflow exception when compressing Texture to EXR with PIZ compression. (1312104)
- Graphics: Fixed an issue where color space change prompt could not be localized. (1288007)
- Graphics: Fixed an issue where runtime CustomRenderTextures could not be exported to .png from the inspector. (1284784)
- Graphics: Fixed an issue where Texture2DArray, Texture3D and Texture2D inspectors were now allowed undo (ctrl+z) actions. (1175907)
- Graphics: Fixed an issue where the renderer data was out of sync after the OnBecameVisible callback in SRP. (1311717)
- Graphics: Fixed an unintentional crossfades for LODs when the animated cross-fading flag was enabled. (1305495)
- IL2CPP: Fixed a failed build issue due to read-only files were being detected as native plugins in the Unity project. (1313412)
- IMGUI: Fixed an issue where a Null object was being created when dropping Sprite to Array in Inspector. (1281986)
- IMGUI: Fixed an issue where the cursor did not jump to start of text on home key in project browser window. (1287121)
- macOS: Fixed an issue when the Unity Editor activated tooltips while other apps were currently active. (1269177)
- Package: Fixed an error in the Recorder package that occurred when setting the build target to macOS standalone from the Editor in Windows. (1304944)
- Particles: Fixed a crash when using modules with no assigned Particle System. (1319658)
- Physics: Fixed an issue where mesh collider error message did not include the path to the object. (1318366)
- Prefabs: Fixed an issue when adding and applying new events to a deeper level Prefab while there was an event already, corrupts the newly added events. (1292519)
- Scene Manager: Fixed an issue where objects were not cleaned up properly if they were children of GameObject with DontSave flag. (1157422, 1309142)
- Scene/Game View: Fixed a Physics Debugger issue when first clicking collider debug volumes they were not selected. (1309768)
- Scripting: Fixed an issue when adding UI Toolkit package to a project where a scripted imported from the package would get rejected and exceptions reported. (1269167)
- Scripting: Fixed an issue where ApiUpdater could potentially skipping updates in SafeMode. (1280167)
- Scripting: Fixed an issue where exceptions were getting logged in the Console when the Logger.logEnabled was set to false. (1311534)
- Serialization: Fixed for inspection of enum fields on classes referenced with SerializeReference. (1304095)
- Serialization: Fixed to delay OnAfterDeserialization call on objects referenced by serializedreference until all serializedreference objects had been instantiated. (1245749)
- Timeline: Fixed an issue when AudioClipPlayable was played with first couple of frames were skipped. (1302398)
- Timeline: Fixed an issue where Audio track was missing some samples issue if it was starts at the first frame of a Timeline in Player. (1215183)
- UI Toolkit: Fixed an issue where playmode tint was applied twice on UI Toolkit text. (1283050)
- UI Toolkit: Fixed assigning material to Renderer on Particle System's Inspector. (1308966)
- Version Control: Fixed an issue where the ProjectVersion.txt file was incorrectly updated when updating a project to a new Unity version while having Provider.preCheckoutCallback set to a non null value. (1291360)
- Video: Fixed an issue where the video started playing from an arbitrary frame when VideoPlayer.Pause was called before VideoPlayer.Play. (1297648)
- Video: Fixed an issue where the VideoPlayer.frame was wrong during seek. (1290698)
- WebGL: Fixed an issue that Chrome and Firefox browsers would fail to load on iOS 14.4. Added support for detecting Chrome and Firefox browsers on iOS devices. (1316861)
- XR: Fixed a phrase recognizer issue where it would throw exceptions after multiple runs in editor. (1301363)
- XR: Fixed an issue where non-fullscreen viewport rect handling on non-stereo cameras when XR devices were not enabled. (1319352)

https://unity3d.com/unity/whats-new/2020.3.3

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