Aquí hi ha 19 versions d’Unity 2023, des de 5 de desembre del 2023 fins a l’actual, 2023.2.22f1. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
19 versions en 2 anys · unes 10 per any
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 2023.2.22f1Darrera versió | 3 d’octubre del 2025 | — | 64 bits EXE (NSIS) Notes de la versió2022.2.23f1 Release Notes
Fixes
- Scripting: Adressed CVE-2025-59489 |
| 2023.2.20f1 | 25 d’abril del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.20f1
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Lighting: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Platform Audio: Crash on FMODCodecMPEGsetPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.20f1 Release Notes
Improvements
- Android: Switched to GameActivity 3.0.0 package.
Fixes
- 2D: Fixed unable to create Sprite in Sprite Editor Window in certain cases. (UUM-67197)
- Accessibility: Fixed an issue where accessibility frame is shifted when "render outside safe area" is unchecked. (UUM-63896)
- Android: Fixed an issue where the back button did not correctly close TouchScreenkeyboard with GameActivity. (UUM-37017)
- Android: Fixed an issue where TouchScreenkeyboard type for GameActivity, previously it was stuck on text keyboard even though Numerical keyboard was requested. (UUM-43150)
- Android: Fixed issue where TouchScreenkeyboard couldn't be reopened with GameActivity once closed via Navigational button. (UUM-31651)
- Android: Fixed issue where TouchScreenkeyboard would act as multiline, even though multiline was not requested, this happens with GameActivity. (UUM-65277)
- Android: Fixed logic for overriding builtin java file, Unity will also now respect package name inside java file. Previously the logic was driven only by java file name. (UUM-67826)
- Asset Bundles: Fixed performance regression when clearing bundle cache folders. (UUM-60063)
- Audio: Fixed an issue that would cause the transport buttons in the ARC editor window to be displayed wrongly after the window is focused. (UUM-66290)
- Audio: Fixed an issue that would cause Unity to crash when you manually destroy a streamed audio clip. (UUM-14330)
- Audio: Fixed AudioMixer.SetFloat not working correctly on assets loaded from an asset bundle in play mode in the editor. (UUM-68181)
- Core: Fixed floating point issue in APV sampling. (UUM-47714)
- Documentation: Fixed EditorUtility.OpenFilePanelWithFilters documentation. (UUM-44679)
- Documentation: Fixed EditorUtility.SetDialogOptOutDecision documentation. (UUM-43878)
- Editor: Changed the behaviour of the slider range trackers in the Audio Random Container window, so that they're greyed out when randomisation is disabled. (UUM-55692)
- Editor: Disable minimise if the Windows general Preference "Show All Windows in Taskbar" is unchecked to work around a MS Windows limitation. (UUM-63821)
- Editor: Fixed a crash when entering and leaving play mode while UnityWebRequest is downloading texture using DownloadHandlerTexture. (UUM-68555)
- Editor: Fixed an issue where the ObjectPool counter returned wrong count if returning instance to full pool. (UUM-49060)
- Editor: Fixed crash of an import worker process during asset importing which results in "Unexpected transport error from import worker 0" error in the Editor log (UUM-64341)
- Editor: Fixed Drag and Drop changing order when reparenting multiple gameobjects. (UUM-67905)
- Editor: Fixed flickering when using baked gi node and TAA. (UUM-65682)
- Editor: Fixed for an AMD crash when using virtual offset computation in APV. (UUM-59522)
- Editor: Fixed issue where dialog box with a progress bar can cause a crash when entering play mode on macOS. (UUM-66854)
- Editor: Removed "Autofill" menu item from the "Edit" menu. (UUM-62774)
- Editor: Removed "Close All" menu item from the "File" menu. (UUM-65192)
- Graphics: F |
| 2023.2.19f1 | 18 d’abril del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.19f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset - Database: Fix for 2023.2.X: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66278)
- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
- Platform Audio: Crash on FMODCodecMPEGsetPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scripting Runtime: [TypeCache] Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up (UUM-68119)
- SRP Architecture & API: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Text: Blurry Text (UUM-49006)
- Text: Fix for 2023.2.X: Blurry Text (UUM-49008)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.19f1 Release Notes
Improvements
- iOS: ProjectCapabilityManager.AddInAppPurchase() now also adds the required StoreKit.framework. (UUM-66002)
Fixes
- 2D: Fixed Material Upgrade pop-up appears on opening 2D (URP) Template. (UUM-55300)
- 2D: Set default projection orthographic for pixel perfect camera (UUM-31719)
- Android: Fixed compass timestamp as time elapsed in seconds since the device was last turned on. (UUM-64955)
- Apple TV: Fixed Unity editor not finding Xcode application when only tvOS module is installed. (UUM-65168)
- Audio: Fixed an issue that would cause building and running the WebGL player to fail. (UUM-68108)
- Audio: Fixed reloading domain while Audio Random Container window is hidden breaks the ability to remove clips. (UUM-65178)
- Editor: Fixed a crash occurring in the FontAssetCreatorWindow. (UUM-66950)
- Editor: Fixed an issue in the initial rendering of the preview in the inspector window, the ambient color of the default sky may not be ready (black ambient color), due to the lag of GPU readback of the SH coefficients. The ambient color is not updated until the preview is updated by some triggers like hovering the cursor over the inspector. (UUM-31320)
- Editor: Fixed an issue where IMGUI TreeViews that don't allow dragging also did not allow items to be deselected via CTRL + Left click. (UUM-9236)
- Editor: Fixed an issue where interacting with some Overlays did not stop mouse events from propagating further. (UUM-68629)
- Editor: Fixed asset gray thumbnails when a project uses HDRP. (UUM-60000)
- Editor: Fixed shader warnings in URP 2D template. (UUM-59543)
- Editor: Fixed wireframe-rendering in the Editor when using Vulkan and GraphicJobs. (UUM-45832)
- HDRP: Fixed a NaN issue in volumetric fog reprojection causing black to propagate in the fog. (UUM-63687)
- HDRP: Fixed an assert triggered when the decal count goes over the light count. (UUM-68633)
- IL2CPP: Fixed correctness of lock statement on ARM architectures under high contention. (UUM-65254)
- IL2CPP: Fixed crash when calling special Ar |
| 2023.2.18f1 | 9 d’abril del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.18f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset - Database: Fix for 2023.2.X: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66278)
- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: Crash on FMODCodecMPEGsetPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scripting Runtime: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up (UUM-68119)
- Text: Blurry Text (UUM-49006)
- Text: Fix for 2023.2.X: Blurry Text (UUM-49008)
- UI Toolkit Controls: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.18f1 Release Notes
Features
- iOS: Added .xcframework plugins support
Improvements
- Documentation: Updates for the Animation and Math API. (UUM-67920)
- DX12: Added documentation on how to use the Screen Space Overlay render mode alongside the Graphics Compositor. (UUM-65397)
- VFX Graph: Improve compilation times with VFX Graph using Subgraphs.
Fixes
- 2D: Fixed error log when the user enters play mode and sets a Tile on a Tilemap using MonoBehaviour.Start. (UUM-67583)
- 2D: Fixed hint text not showing when trying to slice compress texture in Sprite Editor Window slice menu. (UUM-59303)
- 2D: Fixed usage of a Tile Palette with the XZ orientation in the Tile Palette window. (UUM-67593)
- Android: Disable MemoryAdvice library integration since it crashes on some devices. (UUM-57044)
- Animation: Fixed a crash when deleting states in some state machines. If a state machine contained a state machine transition with a null source state (which should not happen under normal circumstances), unity would crash when deleting any state within the same state machine. It does not crash anymore. (UUM-66549)
- Animation: Fixed display of muscle values in the AnimationWindow when linked to Timeline. (UUM-66112)
- Audio: Fixed an issue where entering play mode would make an open editor window for the AudioRandomContainer asset show garbled UI for the clip list. (UUM-63543)
- Audio: Fixed issue where editing a script (i.e. domain reload) while the editor window for the AudioRandomContainer asset would throw a null reference exception. (UUM-63858)
- Editor: Fixed an issue where Deep Profiling Support label was labeled differently depending on if Development Build was enabled. (UUM-61605)
- Editor: Fixed an issue where the Inspector window controls became unresponsive after exiting playmode. (UUM-64580)
- Editor: Fixed |
| 2023.2.17f1 | 4 d’abril del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.17f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- License: Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1 (UUM-68141)
- Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: Crash on FMODCodecMPEGsetPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Text: Blurry Text (UUM-49006)
- Text: Crash on invalid_parameter_internal when entering Play Mode (UUM-68490)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.17f1 Release Notes
Features
- Package: Adds Apple privacy manifest in moderation package.
Improvements
- Editor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden. (UUM-61556)
- VisionOS: Add support for Burst with the VisionOS simulator SDK. This requires Burst version 1.8.13.
Fixes
- 2D: Fixed flickering for 2D Renderer on macOS silicon. (UUM-67306)
- Android: Fixed an issue where a black frame flashes when returning to Unity Game Activity from the home screen. (UUM-58966)
- Android: Fixed issue with updating the minimum value of maxAspectRatio value. (UUM-66208)
- Asset Pipeline: Fixed crash loading Content Archive from different version. (UUM-64609)
- Audio: Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode. (UUM-60125)
- Audio: Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode. (UUM-63433)
- Editor: Capitalize the compiler generated name of serialized field. (UUM-45789)
- Editor: Fixed a crash on BucketAllocator::Allocate when entering Play mode. (UUM-65101)
- Editor: Fixed an error in the calculation of the available space for the children when min/max were involved and margin were set on the parent. (UUM-29965)
- Editor: Fixed an issue where Joint components would never wake up ArticulationBody components, when the constraint data was changed. (UUM-64395)
- Editor: Fixed an issue where Joint components wouldn't properly wake up Rigidbody components, when the constraint data was changed. (UUM-64395)
- Editor: Fixed an issue with context menu in scene hierarchy when multiple objects are selected.
- Editor: Fixed an opening style tag overflow issue. (UUM-30205)
- Editor: Fixed crash in FBX importer when importing Blender file. (UUM-63758)
- Editor: Fixed issue with GUI.skin.font not being applied properly. (UUM-65857)
- Editor: Fixed issue with incorrect font size when renaming an asset. (UUM-66104)
|
| 2023.2.16f1 | 27 de març del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.16f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: Crash on FMODCodecMPEGsetPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Text: Blurry Text (UUM-49006)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.16f1 Release Notes
Improvements
- Burst: Added clearer diagnostic error for certain bad usages of IsSupportedXXX intrinsics.
- Burst: Added support for Burst with the visionOS Simulator SDK.
- Burst: Added support for Windows Arm64.
Fixes
- 2D: Fixed Freeform Lights causing random values to be deterministic. (UUM-65629)
- 2D: Fixed Invalid sprite atlas asset encountered warning is shown when editing a texture Asset. (UUM-63813)
- Accessibility: Fixed the ordering of native accessibility nodes that are moved or inserted into an active hierarchy on iOS. The ordering of elements in the native accessibility tree now remains consistent with the active C# hierarchy on iOS. (UUM-52879)
- Android: Properly sync GameActivity text selection with Unity runtime when entering text in soft keyboard. (UUM-38034)
- Android: Provide control over Unity killing external ADB instances, there's a new option in Preferences->External Tools->Kill External ADB instances. (UUM-56519)
- Android: Reduced the amount of time that the screen is displayed without including the cutout area. (UUM-55678)
- Android: Remove UTF BOM from stdin SDK tools commands. (UUM-60488)
- Animation: Fixed AnimatorController m_Controller field inconsistency when changing parameter and layer order. (UUM-63803)
- Audio: Fixed seeking of serialized MP3 files. (UUM-62086)
- Build Pipeline: Fixed adding or removing assets to bundles will cause other assets to be rebuilt. (UUM-57495)
- Burst: Fixed "Failed to find entry-points: ... An item with the same key has already been added" error that could occur in the presence of precompiled (usually obfuscated) assemblies that contained methods overloaded only by return type.
- Burst: Fixed a crash caused by arithmetic or bitwise negation on native integers followed by a cast to a pointer.
- Burst: Fixed an issue where if two modules were referencing the same external method (dllImport) an internal compiler error could occur - "Burst internal compiler error: Burst.Compiler.IL.CompilerException: Error while verifying module: DISubprogram attach |
| 2023.2.15f1 | 19 de març del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.15f1
- Animation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller (UUM-66549)
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- HD RP: "Assertion failed on expression: ..." and "Invalid AABB ..." errors spammed in the Console when entering Play Mode (UUM-59026)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- MacOS: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- OpenGL: [Linux] Crash on ApiGLES::TextureImage when loading a scene (UUM-46567)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.15f1 Release Notes
Improvements
- Editor: Added support for LinkerFlagsFile. (UUM-64176)
- Editor: Adjusted IL2CPP IDE command line generation to include AdditionalIl2CppArgs. (UUM-64177)
Changes
- Package Manager: service packages grouping has been improved in the package manager service tab
- Services: Update text on the project link screen.
Fixes
- Documentation: Added multiplayer services links.
- Documentation: Fixed descriptions for AudioImporter public methods to reflect an updated list of options for platform strings. (UUM-52593)
- Editor: Color picker preview can now sample from the menu bar and the dock area. (UUM-52823)
- Editor: Fixed an issue where items with a very long name made the arrow indicator disappear in Add Component dropdown popup. (UUM-60655)
- Editor: Fixed and exception happening when maximizing a window while Preview window is docked outside of the inspector. (UUM-62792)
- Editor: Fixed exception "CreateScriptableObjectInstanceFromType can only be called from the main" (UUM-61722)
- Editor: Fixed null exception leading to blank text in the editor. (UUM-62772)
- Editor: Fixed null reference when disabling a component in a prefab. (UUM-65893)
- Editor: Fixed project window label highlight. (UUM-65244)
- Editor: Fixed sprite asset inspector for TMP. (UUM-64870)
- Editor: Per-platform formats on the TextureImporter will default to the platform default if not initialized properly. (UUM-33166)
- HDRP: Fixed artifacts on low resolution SSGI when dynamic resolution values are low. (UUM-57785)
- HDRP: Fixed shader warning. (UUM-45234)
- iOS: Fixed view briefly distorting when rotating device with auto-rotation enabled. (UUM-63417)
- iOS: [Privacy Ma |
| 2023.2.14f1 | 12 de març del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.14f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file (UUM-63758)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- UI Toolkit Framework: "TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D (UUM-35998)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.14f1 Release Notes
Features
- Version Control: New tab view to list and manage locks
API Changes
- Core: Added: API to force active set for APV. (UUM-64028)
Fixes
- 2D: Fixed exception error when slicing Sprite after an Undo. (UUM-62818)
- Android: Fixed freeze when opening Icons section of Player Settings. (UUM-61146)
- Animation: Fixed crash when loading asset bundle with animation clip serialized before 2022.1. (UUM-63344)
- Audio: Fixed ARC spamming warnings when being duplicated/renamed/editor opened if loop/time/trigger mode settings would cause an infinite number of clips. Also fixed the message to clearly state we automatically fix the time property. (UUM-55698)
- Build Pipeline: Fixed a regression where mesh components are stripped if its shader is made of UsePass only references. (UUM-57201)
- Build Pipeline: Fixed the build failure when switch platform and build player are called together. (UUM-54379)
- Documentation: Fixed description for AudioSource.GetDSPBufferSize by pointing to the correct DSP buffer size setting. (UUM-52557)
- Editor: Fixed case where closing a docked window could result in overlapping sibling windows. (UUM-41817)
- Editor: Fixed context menu not showing up when right-clicking a UnityEvent in Inspector. (UUM-59240)
- Editor: Fixed for Crash on NSException when the display dialog contains a long message containing multibyte characters which are clipped when the message is abbreviated by ellipses. (UUM-62757)
- Editor: Fixed hyperlink color for light mode in the editor. (UUM-57288)
- Editor: Fixed incorrect duplicate menu items being removed when menu system is updated. (UUM-14958)
- Graphics: Fixed crash when importing an unsupported 2x2 mipmapped, BC-compressed asset created in an older version of Unity. (UUM-48520)
- HDRP: Fixed an issue where HDRP shaders were not HLSL2021 compliant. (UUM-64747)
- IL2CPP: Fixed build failure when using unary negation operator (-) or bitwise not operator (~) o |
| 2023.2.13f1 | 5 de març del 2024 | — | 64 bits EXE (NSIS) |
| 2023.2.12f1 | 28 de febrer del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.12f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file (UUM-63758)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Shortcut Management: [MacOS] The Scene Pan Tool does not work when "Pan Focus Tool" and "Temporary Pan Tool 1" shortcuts are conflicting by default (UUM-63983)
2023.2.12f1 Release Notes
Improvements
- Audio: Made it possible to create an ARC from a selection of multiple audio clips.
- Graphics: Improved performance and memory requirements of Texture API calls such as LoadRawTextureData that write to a Texture2D that was created with the TextureCreationFlags.DontUploadUponCreate flag. (UUM-35989)
- Mono: Implement stack probes for Windows Arm64.
Fixes
- 2D: Fiedx Invalid SortingGroup index set in Renderer error message appearing when a SortingGroup is created and another is deleted at the same time. (UUM-62716)
- 2D: Fixed issue where textures set from the ShaderGraph shader are not applied for use in the TilemapRenderer. (UUM-62066)
- 2D: Fixed missing stencil draw calls when rendering normals with SpriteMask. (UUM-63214)
- Accessibility: Fixed app hanging on iOS after turning VoiceOver on and off a few times. (UUM-62340)
- Android: Fixed back gesture invoking UI elements. (UUM-48818)
- Audio: Fixed an issue in the audio random container where the sliders in some cases would push the textfield out of the window when randomisation is enabled. (UUM-57188)
- Audio: Fixed an issue that would cause scheduled clips in the Audio Random Container to be prematurely stopped when enabling scene audio. (UUM-52755)
- Audio: Fixed an issue that would cause undo/redo to sometimes work incorrectly for the Audio Random Container resource field. (UUM-62119)
- Audio: Fixed an issue that would sometimes cause a game object to throw an error in the log when drawing the game objects inspector, if the game object implements OnAudioFilterRead. (UUM-61145)
- Documentation: Removed mentions of web player in Microphone.Start. (UUM-52555)
- Editor: Ensure X is visible in Picker mode if needed, and that pressing X actually return back to the initial query. (UUM-61201)
- Editor: Fixed a crash related to throwing BuildFailedException in BuildProcessor.PrepareForBuild. (UUM-62231)
- Editor: Fixed a performance regression in the TextureImporter. (UUM-36303)
- Editor: Fixed an issue where the Columns and Rows values are not updating in a TextureImporter preset. (UUM-59090)
- Editor: Fixed an issuye where GUI in the Scene were |
| 2023.2.11f1 | 20 de febrer del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.11f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Memory leak when creating ARC prefab (UUM-61023)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file (UUM-63758)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
2023.2.11f1 Release Notes
Changes
- Universal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices. (UUM-60483)
- XR: The Oculus XR Plugin package has been updated to 4.2.0.
Fixes
- Android: SoftInput layout issue on some Android device (Samsung Android 12+ devices). (UUM-59379)
- Android: SoftInput visibility issue on some Android device when hideInput is enabled (Samsung Android 12+ devices). (UUM-57858)
- Documentation: Fixed example code for AudioSource.GetSpectrumData by using AudioSource instead of AudioListener. (UUM-52561)
- Editor: Delayed inspector reload after RP switch. (UUM-46943)
- Editor: Fixed a bug where the hotkey would appear in the label of the selected item of a UIElements.PopupField and a EditorGUILayout.Popup. (UUM-6243)
- Editor: Fixed error thrown from UnityYAMLMerge when comparing similar sequences. (UUM-31240)
- Editor: Fixed issue where the Selection's active context would be set to null after importing an asset. (UUM-51712)
- Editor: Fixed issue with sprites not working in text when using complex text features (UUM-57614)
- Editor: Fixed pressing the Esc key changing the values of other properties when editing a property of the RectTransform. (UUM-56007)
- Editor: Improve UI for light culling mask in Forward+ mode (UUM-41683)
- Graphics: Ensured non-background materials aren't rendered as six-faced skyboxes. (UUM-62526)
- macOS: Limit Update loop frequency by target frame rate to not overwhelm the system and not delay input processing. (UUM-59176)
- Networking: UnityWebRequest scripting API improved and updated.
- Package Manager: Fix install upm on asset store package selecting random package in package list. (UUM-62656)
- Package Manager: Fixed Installing a package by name@version not showing "installing a package" in package details pane. (UUM-41690)
- Package Manager: Package Import window retains its functionality when collapsing the root folder of a package (UUM-52889)
- Scene/Game |
| 2023.2.10f1 | 14 de febrer del 2024 | — | 64 bits EXE (NSIS) |
| 2023.2.9f1 | 7 de febrer del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.9f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector (UUM-61145)
- Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
- Audio Random Container: Undoing loses ARC reference on an audio source (UUM-62119)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: IL2CPP error is thrown and the build fails when building project for the WebGL platform (UUM-62523)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
- Universal RP: Memory leak when Application.runInBackground is set to false and the Editor is unfocused (UUM-63345)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.9f1 Release Notes
Fixes
- 2D: Fixed mem leak for ShadowCaster2D. (UUM-46391)
- Android: Fixed an Android AAudio issue, where audio output latency could be 300ms or more. (UUM-41494)
- Editor: Fixed crash when running with -nographics and Universal RP. (UUM-61538)
- Editor: Fixed material variants hierarchy merging with locks. (UUM-59617)
- Editor: Fixed SRP Lens flare not having a default flare. (UUM-42304)
- HDRP: Fixed the scroll bar jumping at the top of the window when focusing a settings from the same panel in the project settings. (UUM-53429)
- IMGUI: Fixed an issue with PropertyFields with multiple subproperties not being aligned properly. (UUM-59601)
- Package Manager: Fixed an issue where 'My Assets' download, in light mode, 'Resume' and 'Cancel' button background colors were off. (UUM-36664)
- Package Manager: Fixed an issue where the Package Manager diagnose button did not display the the diagnostic tool output on Windows
- Particles: Fixed an issue where Noise Module occasional glitches. (UUM-58283)
- Particles: Fixed Trail module crash when using Generate Lighting Data checkbox. (UUM-58366)
- Scene/Game View: Fixed an issue where the SceneView's Tools overlay's buttons would not have the correct icon resolution. (UUM-54023)
- Scene/Game View: Making GameObject icon visibility responsive to Scene View visibility. (UUM-55801)
- TextMe |
| 2023.2.8f1 | 31 de gener del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.8f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)
- Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector (UUM-61145)
- Audio Random Container: ARC window stops working when docking after deleting the asset in focus (UUM-58713)
- Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
- Audio Random Container: Undoing loses ARC reference on an audio source (UUM-62119)
- Audio Random Container: Windows get messed up due to ARC (UUM-55116)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
- Text: Undo UI GameObject creation crashes Editor (UUM-60214)
- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
2023.2.8f1 Release Notes
Features
- Package: Patch User Reporting SDK improving UX.
Improvements
- Asset Pipeline: Improve error handling when updating ArtifactDB or SourceAssetsDB. (UUM-48669)
Fixes
- 2D: Fixrf issue with the TilemapCollider2D where the user updates Tiles in CompositeOperation.None and switches to CompositeOperation.Merge, and the collider shape is not updated accordingly. (UUM-58154)
- Android: Fixed OnDemandRendering's ignored renderFrameInterval. (UUM-32486)
- Android: Remove deprecation warning for IPostGenerateGradleAndroidProject. (UUM-61103)
- Animation: Fixed a crash when loading asset bundle with an animation clip build with 2021.x or earlier. (UUM-59736)
- Animation: Fixed discrete int evaluation on platform that use Denormals-Are-Zero and Flush-to-Zero(Playstations, Android). (UUM-46748)
- Animation: Fixed exception when selecting a transition inside a sync layer, in the Animator window. (UUM-59739)
- Animation: Fixed for transition preview ending before the target state has fully played. (UUM-59080)
- Animation: Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window. (UUM-59649)
- Audio: Fixed a crash |
| 2023.2.7f1 | 23 de gener del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.7f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)
- Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS (UUM-59176)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update (UUM-55081)
- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: [Android] Player crashes when Allow Dynamic Resolution is enabled (UUM-42922)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
- Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved (UUM-57993)
- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)
2023.2.7f1 Release Notes
Features
- iOS: Add Apple Privacy Manifest support.
Improvements
- URP: Enable renderViewportScale for XR intermediate textures.
Changes
- Burst: Update default LLVM to version 16
Fixes
- 2D: Fixed issue where a SpriteShapeRenderer with mask interaction set is unable to be masked by a SpriteMask when using a URP pipeline. (UUM-59737)
- 2D: Fixed local bounds of 2D Freeform Light from changing when scene is reloaded. (UUM-49000)
- Android: Updated GetEngineGradleDependencies() API to return asset pack dependencies. (UUM-21692)
- Animation: Fixed erroneous discrete int and enum default values written back by the Animator. (UUM-58573)
- Audio: Fixed AudioMixer clicks when abruptly changing volume in Start(). (UUM-368)
- Burst: Burst recompiles assemblies due to hashes mismatching because of the way assembly defines are combined into the hash.
- Burst: Fixed an issue where underflows of nint and nuint at compile time would lead to incorrect code.
- Burst: Fixed an issue where use of certain intrinsics could cause a compile error even if properly guarded by the appropriate IsXXXSupported property.
- Burst: Fixed android builds throwing a NullReferenceException.
- Burst: Fixed arithmetic and bitwise negation on native integers.
- Burst: Fixed burst not differentiating between overloaded generic functions such as T foo(int val) and T foo(T val) when the function calls are foo(1); foo<int>(1). Burst would previously onl |
| 2023.2.6f1 | 17 de gener del 2024 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.6f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset - Database: 2 assertion errors are logged in the Console when importing the user's project with a plugin to a newly created one (UUM-55556)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)
- Audio Random Container: ARC window stops working when docking after deleting the asset in focus (UUM-58713)
- Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
- Audio Random Container: Windows get messed up due to ARC (UUM-55116)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS (UUM-59176)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update (UUM-55081)
- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)
- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
- Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved (UUM-57993)
- Text: Blurry Text (UUM-49006)
- Text: Undo UI GameObject creation crashes Editor (UUM-60214)
- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)
2023.2.6f1 Release Notes
API Changes
- Package: Added: XR Hands (com.unity.xr.hands) 1.4.0-pre.1 added as next version in package manifest.
- Package: Changed: XR Interaction Toolkit (com.unity.xr.interaction.toolkit) 3.0.0-pre.1 added as next version in package manifest.
Fixes
- 2D: Fixed Tile's StartUp not being called when refreshed if the Tile has an instantiated GameObject. (UUM-57053)
- 2D: Remove material upgrade dialog box during material upgrades for templates. (UUM-47093)
- Android: Fixed ad banner disappearance after suspend/resume. (UUM-57151)
- Audio: Fixed performance issue that would occur when having many inactive audio sources in a scene. (UUM-52194)
- Build System: Fixed UITookitSourceGenerator for source code customer builds.
- Editor: Fixed a bug on Linux where the Edit menu was displaying the wrong default shortcut for Delete. (UUM-59833)
- Editor: Fixed a typo for the exception message thrown from the InvokeRepeating method. (UUM-45420)
- Editor: Fixed build errors due when switching between build targets using buildPlayer command line options. (UUM-34899)
- Editor: Fixed flip |
| 2023.2.5f1 | 9 de gener del 2024 | — | 64 bits EXE (NSIS) |
| 2023.2.4f1 | 22 de desembre del 2023 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.4f1
- 3D Physics: Crash on OverlapSphereCommandJob when entering the Play Mode (UUM-33459)
- Asset - Database: Crash on Object::IncrementPersistentDirtyIndex when upgrading project version (UUM-57909)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)
- Audio Random Container: Windows get messed up due to ARC (UUM-55116)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DOTS: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Packman: Users cannot export bundled plugins into a .unitypackage anymore (UUM-37376)
- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update (UUM-55081)
- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)
- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset (UUM-55126)
- Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved (UUM-57993)
- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)
2023.2.4f1 Release Notes
Fixes
- 2D: Fixed TilemapRenderer using texture shader property from previous Renderer if property is not set in the TilemapRenderer by setting a default property to use. (UUM-55308)
- 2D: TilemapRenderer in Individual mode will user all secondary textures associated with the Sprites used when Sprites are using Sprite Atlas texture with different secondary texture sources. (UUM-53666)
- Android: Google play.asset-delivery package version is updated to 2.1.0 to solve PAD related compatibility problem with Android 14. (UUM-54157)
- Animation: Fixed for a previous safety check on DiscreteCurve preventing the creation of curves when the specified binding path is not found. (UUM-56995)
- Asset Import: Fixed assertion errors that occur when importing case insensitive plugins. (UUM-55556)
- Editor: Ensure that instance ID is setup within built-in fragment shaders prior to crossfade dither macro calls, which uses the shader instanced property unity_LODFadeArray. (UUM-48066)
- Editor: Fixed APV virtual offsets or sky occulsion baking for big meshes. (UUM-52552)
- Editor: Fixed color glyphs not being displayed when using IME. (UUM-55755)
- Editor: Fixed Label not being properly assigned the emojiFallback value when used with a TextField. (UUM-48676)
- Editor: Fixed VolumetricFog as Fullscreen Debug Mode. (UUM-57063)
- Editor: Frame Debugger: Fix cases where MSAA render textures were not resolved before being displayed. (UUM-54792)
- GI: Fixed an issue where temporary copy of lightmap textures after bake was not released. (UUM-56491 |
| 2023.2.3f1 | 5 de desembre del 2023 | — | 64 bits EXE (NSIS) Notes de la versióKnown Issues in 2023.2.3f1
- 3D Physics: Crash on OverlapSphereCommandJob when entering the Play Mode (UUM-33459)
- Android: AdmobSDK banner ad disappears when the device goes to the home screen and returns to the application (UUM-57151)
- Asset - Database: Crash on Object::IncrementPersistentDirtyIndex when upgrading project version (UUM-57909)
- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)
- Audio Random Container: Windows get messed up due to ARC (UUM-55116)
- Contextual Menu: The Contextual Menu dissapear when pasting text in search bar using mouse (UUM-53929)
- Contextual Menu: [Context Menu] Crash on ContextMenu:Show when clicking on Animation transition gear icon (UUM-44009)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Packman: Users cannot export bundled plugins into a .unitypackage anymore (UUM-37376)
- PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script (UUM-55081)
- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)
- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene/Game View: Cannot move the Scene view Camera with the Middle Mouse Button when the Scene window is not active (UUM-57116)
- Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset (UUM-55126)
- UI Toolkit Controls: ARC volume value is synced with audio clip list item volume (UUM-54716)
- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)
2023.2.3f1 Release Notes
Fixes
- 2D: Fixed case where URP freeform lights glitch when Light points are close to one another. (UUM-43318)
- Accessibility: Fixed the node that is focused on touch. (UUM-55447)
- Android: AndroidJavaObject will correctl follow dispose pattern and will now call Dispose(false) from finalizer, previously it called Dispose(true). (UUM-53674)
- Animation: Fixed crash with multithreaded evaluation after calling ApplyOverrides on AnimatorOverrideController. (UUM-31848)
- Editor: "Assertion failed on expression" errors spammed due to an attachment limit. (UUM-42643)
- Editor: Added a space in contextual menu for TMP. (UUM-55626)
- Editor: Fixed a bug where the KeyDown event from the Context menu's search field would be propagated to other windows. (UUM-55638)
- Editor: Fixed an Editor freeze when PrefabUtility.LoadPrefabContents was called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab. (UUM-54362)
- Editor: Fixed issue when dragging selectable field in IMGUI. (UUM-56528)
- Editor: Fixed issue with IMGUI not calculating text size properly. (UUM-52215)
- Editor: Fixed player build issue with needed assemblies being omitted from the build. (UUM-44770)
- Editor: Fixed sign out experience from the Editor UI with or without active Hub (LIT-2409)
- Editor: Fixes issues with updating IMGUI TextField from code. (UUM-49261)
- Editor: Properly report a cancelled build in early build player stage. (UUM-28285)
- Editor: Remove shortcut duplicates in the Binding Conflicts tab in the Shortcut Manager window. (UUM-55287)
- GI: Handling |