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Baixar Unity 2023 2023.2.17f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.17f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2023.2.17f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 2023.2.17f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- License: Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1 (UUM-68141)
- Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: Crash on FMODCodecMPEGsetPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Text: Blurry Text (UUM-49006)
- Text: Crash on invalid_parameter_internal when entering Play Mode (UUM-68490)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.17f1 Release Notes
Features
- Package: Adds Apple privacy manifest in moderation package.
Improvements
- Editor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden. (UUM-61556)
- VisionOS: Add support for Burst with the VisionOS simulator SDK. This requires Burst version 1.8.13.
Fixes
- 2D: Fixed flickering for 2D Renderer on macOS silicon. (UUM-67306)
- Android: Fixed an issue where a black frame flashes when returning to Unity Game Activity from the home screen. (UUM-58966)
- Android: Fixed issue with updating the minimum value of maxAspectRatio value. (UUM-66208)
- Asset Pipeline: Fixed crash loading Content Archive from different version. (UUM-64609)
- Audio: Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode. (UUM-60125)
- Audio: Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode. (UUM-63433)
- Editor: Capitalize the compiler generated name of serialized field. (UUM-45789)
- Editor: Fixed a crash on BucketAllocator::Allocate when entering Play mode. (UUM-65101)
- Editor: Fixed an error in the calculation of the available space for the children when min/max were involved and margin were set on the parent. (UUM-29965)
- Editor: Fixed an issue where Joint components would never wake up ArticulationBody components, when the constraint data was changed. (UUM-64395)
- Editor: Fixed an issue where Joint components wouldn't properly wake up Rigidbody components, when the constraint data was changed. (UUM-64395)
- Editor: Fixed an issue with context menu in scene hierarchy when multiple objects are selected.
- Editor: Fixed an opening style tag overflow issue. (UUM-30205)
- Editor: Fixed crash in FBX importer when importing Blender file. (UUM-63758)
- Editor: Fixed issue with GUI.skin.font not being applied properly. (UUM-65857)
- Editor: Fixed issue with incorrect font size when renaming an asset. (UUM-66104)
- Editor: Fixed issue with overriden prefab field not being bold. (UUM-61084)
- Editor: Fixed LOD Group Cross Fade effect does not function when the GameObject is dynamically loaded. (UUM-65463)
- Editor: Fixed unrelated Objects/Metadata that showed up assigned to samples in the CPU Timeline view and were repeating the data from the last sample in the thread & frame that had valid Object/Metadata information associated with it. (UUM-66592)
- Editor: Updated the FBX SDK version to 2020.3.4. (UUM-60185)
- Graphics: Fixed a crash in Mesh bounds recalculation when not enough vertices are assigned to the mesh for each sub-mesh. (UUM-5812)
- HDRP: Fixed game view flicker while on HDR and Reflection probe. (UUM-64343)
- HDRP: HDRP: Fixed invalid AABB error in the console when using the APV with reflection probes. (UUM-64617)
- iOS: Fixed potential memory leak when reallocating memory. (UUM-64048)
- Package: Fixes an issue in moderation package where initialization would fail on certain occasion.
- Physics: Fixed an issue where RigidbodyMove and RigidbodyMoveRotation would not respect position constraints when used with Rigidbody components set to kinematic. (UUM-61558)
- Physics 2D: Ensure that certain overloads of Rigidbody2D.Cast() correctly use the implicit body rotation. (UUM-65646)
- Shaders: Fixed a rare crash when rendering using a replacement shader that has dynamic keywords. (UUM-66898)
- SRP Core: Fixed DebugUI.Button not working in Rendering Debugger runtime UI. (UUM-65457)
- Universal RP: Added logic to enforce consistent hardware dynamic resolution settings during rendering to avoid issues when external code changes the global setting. (UUM-58686)
- Universal RP: Fixed an issue where an incorrect WorldToCamera matrix was used in the main and additional light shadow passes. (UUM-63267)
- Universal RP: Fixed an issue where logging an error gave a NullReferenceException for Server Builds. (UUM-56965)
- VFX Graph: Fixed an issue when trying to connect incompatible types, the error popup was left over if the action was canceled with Escape key. (UUM-61583)
- VFX Graph: Fixed an issue where tooltips to the VFX Control panel were missing. (UUM-8907)
- WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. (UUM-33218)
- WebGL: Fixed issue using WebcamTexture.GetPixel(s) functions would return blank textures using the WebGL graphics API. (UUM-46144)
- WebGL: Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations. (UUM-65276)
- WebGL: Remove "The PlayerLoop has been called recursively." error message spam. (UUM-55075)
Package changes in 2023.2.17f1
Packages updated
- com.unity.2d.aseprite: 1.1.1 → 1.1.2
- com.unity.services.qos: 1.2.0 → 1.3.0
- com.unity.services.wire: 1.2.2 → 1.2.3

https://unity3d.com/unity/whats-new/2023.2.17

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