Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.11f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2023.2.11f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2023.2.11f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Memory leak when creating ARC prefab (UUM-61023)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file (UUM-63758)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
2023.2.11f1 Release Notes
Changes
- Universal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices. (UUM-60483)
- XR: The Oculus XR Plugin package has been updated to 4.2.0.
Fixes
- Android: SoftInput layout issue on some Android device (Samsung Android 12+ devices). (UUM-59379)
- Android: SoftInput visibility issue on some Android device when hideInput is enabled (Samsung Android 12+ devices). (UUM-57858)
- Documentation: Fixed example code for AudioSource.GetSpectrumData by using AudioSource instead of AudioListener. (UUM-52561)
- Editor: Delayed inspector reload after RP switch. (UUM-46943)
- Editor: Fixed a bug where the hotkey would appear in the label of the selected item of a UIElements.PopupField and a EditorGUILayout.Popup. (UUM-6243)
- Editor: Fixed error thrown from UnityYAMLMerge when comparing similar sequences. (UUM-31240)
- Editor: Fixed issue where the Selection's active context would be set to null after importing an asset. (UUM-51712)
- Editor: Fixed issue with sprites not working in text when using complex text features (UUM-57614)
- Editor: Fixed pressing the Esc key changing the values of other properties when editing a property of the RectTransform. (UUM-56007)
- Editor: Improve UI for light culling mask in Forward+ mode (UUM-41683)
- Graphics: Ensured non-background materials aren't rendered as six-faced skyboxes. (UUM-62526)
- macOS: Limit Update loop frequency by target frame rate to not overwhelm the system and not delay input processing. (UUM-59176)
- Networking: UnityWebRequest scripting API improved and updated.
- Package Manager: Fix install upm on asset store package selecting random package in package list. (UUM-62656)
- Package Manager: Fixed Installing a package by name@version not showing "installing a package" in package details pane. (UUM-41690)
- Package Manager: Package Import window retains its functionality when collapsing the root folder of a package (UUM-52889)
- Scene/Game View: Fixed missing Alt + Left Mouse Button pan shortcut when in 2D scene mode. (UUM-61554)
- Scripting: Ensure that we use a Logical Path rather than an Absolute Path when looking up InstanceIDs (UUM-63675)
- UI Elements: Updated the logic to use the proper source count removing the dependency from the source type and layout version. (UUM-55415)
- UI Toolkit: Fixed composite field values remain displayed as mixed when their showMixedValue is set back to false. (UUM-33760)
- UI Toolkit: Fixed CompositeField subfield value setting when multi-editing. (UUM-63331)
- UI Toolkit: Fixed elements sometimes remaining in the hover pseudo-state after a touch pointer input followed by hiding and showing the element. (UUM-8750)
- UI Toolkit: Fixed elements sometimes remaining in the hover pseudo-state after a touch pointer input has left the them. (UUM-4156)
- UI Toolkit: Fixed exception being thrown from showPlaceholderText when Button text was null. (UUM-60291)
- UI Toolkit: Fixed FloatField showMixedValue has a different behavior than IMGUI's showMixedValue. (UUM-3456)
- UI Toolkit: Fixed pointer and mouse events sometimes not sent exclusively to capturing element during the TrickleDown phase. (UUM-60384)
- UI Toolkit: Fixed view data persistence not preserving the ListView and TreeView selected items. (UUM-29291)
- UI Toolkit: Removed instable test case for AddNode (UUM-42968)
- UI Toolkit: Removed instable test case for CreateNode (UUM-42969)
- Universal RP: Fixed an issue where downsampled SSAO had serious artefacts on Android. (UUM-49557)
- Universal RP: Fixed an issue where renderer features didn't pass validation if they inherit from another renderer feature. (UUM-56639)
- Universal RP: Fixed an issue where Screen Space Decals keyword was missing when Strip Unused Variants was turned off.
- Universal RP: Fixing RenderRequest using wrong renderer. (UUM-38158)
- Video: WEBM files are stuttering when the number of remaining frames is less than the number of the pre-buffered frames (UUM-43721)
- Virtual Texturing: Disabled a PVT-specific tile resolving importance tracking metric that was enabled for SVT (UUM-58895)
Package changes in 2023.2.11f1