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Baixar Unity 2023 2023.2.11f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.11f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2023.2.11f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 2023.2.11f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Memory leak when creating ARC prefab (UUM-61023)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file (UUM-63758)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
2023.2.11f1 Release Notes
Changes
- Universal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices. (UUM-60483)
- XR: The Oculus XR Plugin package has been updated to 4.2.0.
Fixes
- Android: SoftInput layout issue on some Android device (Samsung Android 12+ devices). (UUM-59379)
- Android: SoftInput visibility issue on some Android device when hideInput is enabled (Samsung Android 12+ devices). (UUM-57858)
- Documentation: Fixed example code for AudioSource.GetSpectrumData by using AudioSource instead of AudioListener. (UUM-52561)
- Editor: Delayed inspector reload after RP switch. (UUM-46943)
- Editor: Fixed a bug where the hotkey would appear in the label of the selected item of a UIElements.PopupField and a EditorGUILayout.Popup. (UUM-6243)
- Editor: Fixed error thrown from UnityYAMLMerge when comparing similar sequences. (UUM-31240)
- Editor: Fixed issue where the Selection's active context would be set to null after importing an asset. (UUM-51712)
- Editor: Fixed issue with sprites not working in text when using complex text features (UUM-57614)
- Editor: Fixed pressing the Esc key changing the values of other properties when editing a property of the RectTransform. (UUM-56007)
- Editor: Improve UI for light culling mask in Forward+ mode (UUM-41683)
- Graphics: Ensured non-background materials aren't rendered as six-faced skyboxes. (UUM-62526)
- macOS: Limit Update loop frequency by target frame rate to not overwhelm the system and not delay input processing. (UUM-59176)
- Networking: UnityWebRequest scripting API improved and updated.
- Package Manager: Fix install upm on asset store package selecting random package in package list. (UUM-62656)
- Package Manager: Fixed Installing a package by name@version not showing "installing a package" in package details pane. (UUM-41690)
- Package Manager: Package Import window retains its functionality when collapsing the root folder of a package (UUM-52889)
- Scene/Game View: Fixed missing Alt + Left Mouse Button pan shortcut when in 2D scene mode. (UUM-61554)
- Scripting: Ensure that we use a Logical Path rather than an Absolute Path when looking up InstanceIDs (UUM-63675)
- UI Elements: Updated the logic to use the proper source count removing the dependency from the source type and layout version. (UUM-55415)
- UI Toolkit: Fixed composite field values remain displayed as mixed when their showMixedValue is set back to false. (UUM-33760)
- UI Toolkit: Fixed CompositeField subfield value setting when multi-editing. (UUM-63331)
- UI Toolkit: Fixed elements sometimes remaining in the hover pseudo-state after a touch pointer input followed by hiding and showing the element. (UUM-8750)
- UI Toolkit: Fixed elements sometimes remaining in the hover pseudo-state after a touch pointer input has left the them. (UUM-4156)
- UI Toolkit: Fixed exception being thrown from showPlaceholderText when Button text was null. (UUM-60291)
- UI Toolkit: Fixed FloatField showMixedValue has a different behavior than IMGUI's showMixedValue. (UUM-3456)
- UI Toolkit: Fixed pointer and mouse events sometimes not sent exclusively to capturing element during the TrickleDown phase. (UUM-60384)
- UI Toolkit: Fixed view data persistence not preserving the ListView and TreeView selected items. (UUM-29291)
- UI Toolkit: Removed instable test case for AddNode (UUM-42968)
- UI Toolkit: Removed instable test case for CreateNode (UUM-42969)
- Universal RP: Fixed an issue where downsampled SSAO had serious artefacts on Android. (UUM-49557)
- Universal RP: Fixed an issue where renderer features didn't pass validation if they inherit from another renderer feature. (UUM-56639)
- Universal RP: Fixed an issue where Screen Space Decals keyword was missing when Strip Unused Variants was turned off.
- Universal RP: Fixing RenderRequest using wrong renderer. (UUM-38158)
- Video: WEBM files are stuttering when the number of remaining frames is less than the number of the pre-buffered frames (UUM-43721)
- Virtual Texturing: Disabled a PVT-specific tile resolving importance tracking metric that was enabled for SVT (UUM-58895)
Package changes in 2023.2.11f1

https://unity3d.com/unity/whats-new/2023.2.11

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