Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.6f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2023.2.6f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2023.2.6f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset - Database: 2 assertion errors are logged in the Console when importing the user's project with a plugin to a newly created one (UUM-55556)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)
- Audio Random Container: ARC window stops working when docking after deleting the asset in focus (UUM-58713)
- Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
- Audio Random Container: Windows get messed up due to ARC (UUM-55116)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS (UUM-59176)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update (UUM-55081)
- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)
- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
- Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved (UUM-57993)
- Text: Blurry Text (UUM-49006)
- Text: Undo UI GameObject creation crashes Editor (UUM-60214)
- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)
2023.2.6f1 Release Notes
API Changes
- Package: Added: XR Hands (com.unity.xr.hands) 1.4.0-pre.1 added as next version in package manifest.
- Package: Changed: XR Interaction Toolkit (com.unity.xr.interaction.toolkit) 3.0.0-pre.1 added as next version in package manifest.
Fixes
- 2D: Fixed Tile's StartUp not being called when refreshed if the Tile has an instantiated GameObject. (UUM-57053)
- 2D: Remove material upgrade dialog box during material upgrades for templates. (UUM-47093)
- Android: Fixed ad banner disappearance after suspend/resume. (UUM-57151)
- Audio: Fixed performance issue that would occur when having many inactive audio sources in a scene. (UUM-52194)
- Build System: Fixed UITookitSourceGenerator for source code customer builds.
- Editor: Fixed a bug on Linux where the Edit menu was displaying the wrong default shortcut for Delete. (UUM-59833)
- Editor: Fixed a typo for the exception message thrown from the InvokeRepeating method. (UUM-45420)
- Editor: Fixed build errors due when switching between build targets using buildPlayer command line options. (UUM-34899)
- Editor: Fixed flipping scale of water surface. (UUM-54974)
- Editor: Fixed foam accumulation in editor. (UUM-56020)
- Editor: Menu items are no longer disabled on macOS if a dropdown is a component of a modal window. (UUM-53549)
- Editor: Properly closes the previous context menu before opening a new one. (UUM-41467)
- GI: Use the hash of the vertex stream instead of the taking per instance props into account for meta pass. (UUM-55090)
- SRP Core: Fixed Remove All context action for Volume Profile not working in VolumeEditor. (UUM-56409)
- UI Elements: Fixed the multicolumn control not calling DestroyItem when clearing its itemsSource and calling a Rebuild. (UUM-54832)
- UI Toolkit: Fixed elastic scrollview jittery on drag. (UUM-56550)
Package changes in 2023.2.6f1
Packages updated
- com.unity.addressables: 1.21.18 → 1.21.19
- com.unity.scriptablebuildpipeline: 1.21.20 → 1.21.21
- com.unity.xr.interaction.toolkit: 2.5.1 → 2.5.2
Pre-release packages added
- com.unity.xr.hands@1.4.0-pre.1
- com.unity.xr.interaction.toolkit@3.0.0-pre.1