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Baixar Unity 2023 2023.2.9f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.9f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2023.2.9f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 2023.2.9f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector (UUM-61145)
- Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
- Audio Random Container: Undoing loses ARC reference on an audio source (UUM-62119)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: IL2CPP error is thrown and the build fails when building project for the WebGL platform (UUM-62523)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
- Universal RP: Memory leak when Application.runInBackground is set to false and the Editor is unfocused (UUM-63345)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.9f1 Release Notes
Fixes
- 2D: Fixed mem leak for ShadowCaster2D. (UUM-46391)
- Android: Fixed an Android AAudio issue, where audio output latency could be 300ms or more. (UUM-41494)
- Editor: Fixed crash when running with -nographics and Universal RP. (UUM-61538)
- Editor: Fixed material variants hierarchy merging with locks. (UUM-59617)
- Editor: Fixed SRP Lens flare not having a default flare. (UUM-42304)
- HDRP: Fixed the scroll bar jumping at the top of the window when focusing a settings from the same panel in the project settings. (UUM-53429)
- IMGUI: Fixed an issue with PropertyFields with multiple subproperties not being aligned properly. (UUM-59601)
- Package Manager: Fixed an issue where 'My Assets' download, in light mode, 'Resume' and 'Cancel' button background colors were off. (UUM-36664)
- Package Manager: Fixed an issue where the Package Manager diagnose button did not display the the diagnostic tool output on Windows
- Particles: Fixed an issue where Noise Module occasional glitches. (UUM-58283)
- Particles: Fixed Trail module crash when using Generate Lighting Data checkbox. (UUM-58366)
- Scene/Game View: Fixed an issue where the SceneView's Tools overlay's buttons would not have the correct icon resolution. (UUM-54023)
- Scene/Game View: Making GameObject icon visibility responsive to Scene View visibility. (UUM-55801)
- TextMeshPro: Ensure enabling and disabling Canvases does not cause a regeneration of the text. (UUM-45320)
- TextMeshPro: Fixed Dropdown creation causing a crash after undoing. (UUM-60214)
- UI Elements: Ensuring UnicodeLineBreakingRules are applied to text. (UUM-12413)
- UI Toolkit: Added checked background to GradientField so the transparency is easier to see. (UUM-60804)
- UI Toolkit: Fixed an issue in the UI Builder where it wouldn't use the custom uxml type name defined in the UxmlFactory class. (UUM-41831)
- UI Toolkit: Fixed an issue where PropertyFields could incorrectly bind to a child property if it had the same name as the field. (UUM-27252)
- UI Toolkit: Fixed an issue where the UI Toolkit controls from the com.unity.dt.app-ui package would not show up in the UI Builder's Library. (UUM-60553)
- UI Toolkit: Fixed an issue with IMGUI container being misaligned. (UUM-55037)
- UI Toolkit: Fixed first KeyDown event sometimes being ignored after calling Focus() on an element in runtime. (UUM-32184)
- UI Toolkit: Fixed focus-related events not received when switching EditorWindow tab. (UUM-57083)
- UI Toolkit: Fixed issue with inspector in debug mode. (UUM-43460)
- UI Toolkit: Fixed wrong pointer event target when an element's visibility or pickingMode is modified without moving the pointer. (UUM-20723)
- UI Toolkit: Invalid style enum values will now produce an error instead of throwing an exception in the UI Builder. (UUM-60964)
- UI Toolkit: [UI Builder] Fixed an issue where a Unity.UI.Builder.UnityUIBuilderSelectionMarker would be cloned in play mode and in builds. (UUM-60883)
- Undo System: Fixed Redo restoration of multiple ScriptableObject added via AddObjectToAsset. (UUM-53904)
- Universal Windows Platform: Corrects Application.runInBackground internal implementation which sometimes caused crashes when the option is set to false after the application has lost focus. (UUM-43306)
- Windows: Fixed automatic resizing of an unfocused player window once the mouse button is released. (UUM-49236)
- Windows: Fixed crash when reading data from non-compliant HID peripherals. (UUM-59628)
Package changes in 2023.2.9f1
Packages updated
- com.unity.2d.aseprite: 1.1.0 → 1.1.1
- com.unity.xr.arcore: 5.1.1 → 5.1.2
- com.unity.xr.arfoundation: 5.1.1 → 5.1.2
- com.unity.xr.arkit: 5.1.1 → 5.1.2
- com.unity.netcode.gameobjects: 1.7.1 → 1.8.0

https://unity3d.com/unity/whats-new/2023.2.9

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