Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.9f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2023.2.9f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2023.2.9f1
- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector (UUM-61145)
- Audio Random Container: Memory leak when creating ARC prefab (UUM-61023)
- Audio Random Container: Undoing loses ARC reference on an audio source (UUM-62119)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: IL2CPP error is thrown and the build fails when building project for the WebGL platform (UUM-62523)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project (UUM-58284)
- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum (UUM-60654)
- Universal RP: Memory leak when Application.runInBackground is set to false and the Editor is unfocused (UUM-63345)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.9f1 Release Notes
Fixes
- 2D: Fixed mem leak for ShadowCaster2D. (UUM-46391)
- Android: Fixed an Android AAudio issue, where audio output latency could be 300ms or more. (UUM-41494)
- Editor: Fixed crash when running with -nographics and Universal RP. (UUM-61538)
- Editor: Fixed material variants hierarchy merging with locks. (UUM-59617)
- Editor: Fixed SRP Lens flare not having a default flare. (UUM-42304)
- HDRP: Fixed the scroll bar jumping at the top of the window when focusing a settings from the same panel in the project settings. (UUM-53429)
- IMGUI: Fixed an issue with PropertyFields with multiple subproperties not being aligned properly. (UUM-59601)
- Package Manager: Fixed an issue where 'My Assets' download, in light mode, 'Resume' and 'Cancel' button background colors were off. (UUM-36664)
- Package Manager: Fixed an issue where the Package Manager diagnose button did not display the the diagnostic tool output on Windows
- Particles: Fixed an issue where Noise Module occasional glitches. (UUM-58283)
- Particles: Fixed Trail module crash when using Generate Lighting Data checkbox. (UUM-58366)
- Scene/Game View: Fixed an issue where the SceneView's Tools overlay's buttons would not have the correct icon resolution. (UUM-54023)
- Scene/Game View: Making GameObject icon visibility responsive to Scene View visibility. (UUM-55801)
- TextMeshPro: Ensure enabling and disabling Canvases does not cause a regeneration of the text. (UUM-45320)
- TextMeshPro: Fixed Dropdown creation causing a crash after undoing. (UUM-60214)
- UI Elements: Ensuring UnicodeLineBreakingRules are applied to text. (UUM-12413)
- UI Toolkit: Added checked background to GradientField so the transparency is easier to see. (UUM-60804)
- UI Toolkit: Fixed an issue in the UI Builder where it wouldn't use the custom uxml type name defined in the UxmlFactory class. (UUM-41831)
- UI Toolkit: Fixed an issue where PropertyFields could incorrectly bind to a child property if it had the same name as the field. (UUM-27252)
- UI Toolkit: Fixed an issue where the UI Toolkit controls from the com.unity.dt.app-ui package would not show up in the UI Builder's Library. (UUM-60553)
- UI Toolkit: Fixed an issue with IMGUI container being misaligned. (UUM-55037)
- UI Toolkit: Fixed first KeyDown event sometimes being ignored after calling Focus() on an element in runtime. (UUM-32184)
- UI Toolkit: Fixed focus-related events not received when switching EditorWindow tab. (UUM-57083)
- UI Toolkit: Fixed issue with inspector in debug mode. (UUM-43460)
- UI Toolkit: Fixed wrong pointer event target when an element's visibility or pickingMode is modified without moving the pointer. (UUM-20723)
- UI Toolkit: Invalid style enum values will now produce an error instead of throwing an exception in the UI Builder. (UUM-60964)
- UI Toolkit: [UI Builder] Fixed an issue where a Unity.UI.Builder.UnityUIBuilderSelectionMarker would be cloned in play mode and in builds. (UUM-60883)
- Undo System: Fixed Redo restoration of multiple ScriptableObject added via AddObjectToAsset. (UUM-53904)
- Universal Windows Platform: Corrects Application.runInBackground internal implementation which sometimes caused crashes when the option is set to false after the application has lost focus. (UUM-43306)
- Windows: Fixed automatic resizing of an unfocused player window once the mouse button is released. (UUM-49236)
- Windows: Fixed crash when reading data from non-compliant HID peripherals. (UUM-59628)
Package changes in 2023.2.9f1
Packages updated
- com.unity.2d.aseprite: 1.1.0 → 1.1.1
- com.unity.xr.arcore: 5.1.1 → 5.1.2
- com.unity.xr.arfoundation: 5.1.1 → 5.1.2
- com.unity.xr.arkit: 5.1.1 → 5.1.2
- com.unity.netcode.gameobjects: 1.7.1 → 1.8.0