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Baixar Unity 2023 2023.2.4f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.4f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2023.2.4f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 2023.2.4f1
- 3D Physics: Crash on OverlapSphereCommandJob when entering the Play Mode (UUM-33459)
- Asset - Database: Crash on Object::IncrementPersistentDirtyIndex when upgrading project version (UUM-57909)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)
- Audio Random Container: Windows get messed up due to ARC (UUM-55116)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DOTS: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Packman: Users cannot export bundled plugins into a .unitypackage anymore (UUM-37376)
- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update (UUM-55081)
- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)
- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset (UUM-55126)
- Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved (UUM-57993)
- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)
2023.2.4f1 Release Notes
Fixes
- 2D: Fixed TilemapRenderer using texture shader property from previous Renderer if property is not set in the TilemapRenderer by setting a default property to use. (UUM-55308)
- 2D: TilemapRenderer in Individual mode will user all secondary textures associated with the Sprites used when Sprites are using Sprite Atlas texture with different secondary texture sources. (UUM-53666)
- Android: Google play.asset-delivery package version is updated to 2.1.0 to solve PAD related compatibility problem with Android 14. (UUM-54157)
- Animation: Fixed for a previous safety check on DiscreteCurve preventing the creation of curves when the specified binding path is not found. (UUM-56995)
- Asset Import: Fixed assertion errors that occur when importing case insensitive plugins. (UUM-55556)
- Editor: Ensure that instance ID is setup within built-in fragment shaders prior to crossfade dither macro calls, which uses the shader instanced property unity_LODFadeArray. (UUM-48066)
- Editor: Fixed APV virtual offsets or sky occulsion baking for big meshes. (UUM-52552)
- Editor: Fixed color glyphs not being displayed when using IME. (UUM-55755)
- Editor: Fixed Label not being properly assigned the emojiFallback value when used with a TextField. (UUM-48676)
- Editor: Fixed VolumetricFog as Fullscreen Debug Mode. (UUM-57063)
- Editor: Frame Debugger: Fix cases where MSAA render textures were not resolved before being displayed. (UUM-54792)
- GI: Fixed an issue where temporary copy of lightmap textures after bake was not released. (UUM-56491)
- Graphics: Fixed native plugin crash when on non-main thread. (UUM-21112)
- HDRP: Fixed caustics in XR. (UUM-54398)
- HDRP: Fixed time step of watersystem for recorder. (UUM-52054)
- iOS: Added iPhone 15 cutouts. (UUM-56430)
- iOS: Added iPhone 15 device generation enums. (UUM-56348)
- iOS: Fixed AddLocaleVariantFile not working with Windows file paths. (UUM-56027)
- iOS: Fixed an audio bug on iOS. On iOS 17, if a Bluetooth audio device is connected, and "Prepare iOS for Recording" is un-checked, the C# Microphone.Start function could cause Unity to hang. (UUM-53849)
- iOS: Fixed iPhone 15 crash when forcing it to Portrait Upside Down orientation. (UUM-56345)
- Mono: Fixed GC heap reporting to report reserved (free) sections. (UUM-53413)
- Physics: Fixed an issue with Rigidbody::MoveRotation where the epsilon used to verify that the provided Quaternion is close to being unit length was too precise, causing false positives. (UUM-57420)
- Profiler: Fixed null pointer access crash inside ProfilerRecorder. (UUM-53009)
- Scripting: Fixed AssemblyUpdater process not never exiting in some scenarios. (UUM-55990)
- UI Elements: Revert back the multiline validation being applied to single line TextField. (UUM-21496)
- UI Toolkit: Fixed UIElementsGenerator to include shorthand properties when generating UssNameToCSharpName and vice versa. (UUM-58009)
- Universal RP: Fixed t Fullscreen Render Feature doesn't cause rendering layers to run in the depth normals prepass anymore. (UUM-56003)
- VFX Graph: Fixed an issue where spawner callbacks were only working on the first instance of an instanced effect. (UUM-51509)
- VFX Graph: Fixed an Unexpected inspector in case of Sprite Custom/Lit/Unlit. (UUM-48667)
- VFX Graph: Fixed error feedback context menu could not be displayed anymore. (UUM-54781)
- VFX Graph: Old style dropdown in Add, Divide (and many others) style has been updated to new design. (UUM-46336)
- VFX Graph: Visual Effects back in Scene FX window. (UUM-56829)
- Video: Fixed OnFrameReady is called twice when setting the time in VideoPlayer. (UUM-40971)
- Video: [WebGL]VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture(). (UUM-52266)
Package changes in 2023.2.4f1
Packages updated
- com.unity.2d.aseprite: 1.0.1 → 1.1.0
- com.unity.probuilder: 5.1.0 → 5.2.2
- com.unity.services.multiplay: 1.0.3 → 1.1.0

https://unity3d.com/unity/whats-new/2023.2.4

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