Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.4f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2023.2.4f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2023.2.4f1
- 3D Physics: Crash on OverlapSphereCommandJob when entering the Play Mode (UUM-33459)
- Asset - Database: Crash on Object::IncrementPersistentDirtyIndex when upgrading project version (UUM-57909)
- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)
- Audio Random Container: Windows get messed up due to ARC (UUM-55116)
- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open (UUM-506)
- DOTS: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Packman: Users cannot export bundled plugins into a .unitypackage anymore (UUM-37376)
- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update (UUM-55081)
- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player (UUM-41494)
- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- Serialization: Crash on EditorOnlyPlayerSettings::GetDefaultTextureCompressionFormat when selecting a Texture 2D asset (UUM-55126)
- Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved (UUM-57993)
- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built (UUM-27247)
2023.2.4f1 Release Notes
Fixes
- 2D: Fixed TilemapRenderer using texture shader property from previous Renderer if property is not set in the TilemapRenderer by setting a default property to use. (UUM-55308)
- 2D: TilemapRenderer in Individual mode will user all secondary textures associated with the Sprites used when Sprites are using Sprite Atlas texture with different secondary texture sources. (UUM-53666)
- Android: Google play.asset-delivery package version is updated to 2.1.0 to solve PAD related compatibility problem with Android 14. (UUM-54157)
- Animation: Fixed for a previous safety check on DiscreteCurve preventing the creation of curves when the specified binding path is not found. (UUM-56995)
- Asset Import: Fixed assertion errors that occur when importing case insensitive plugins. (UUM-55556)
- Editor: Ensure that instance ID is setup within built-in fragment shaders prior to crossfade dither macro calls, which uses the shader instanced property unity_LODFadeArray. (UUM-48066)
- Editor: Fixed APV virtual offsets or sky occulsion baking for big meshes. (UUM-52552)
- Editor: Fixed color glyphs not being displayed when using IME. (UUM-55755)
- Editor: Fixed Label not being properly assigned the emojiFallback value when used with a TextField. (UUM-48676)
- Editor: Fixed VolumetricFog as Fullscreen Debug Mode. (UUM-57063)
- Editor: Frame Debugger: Fix cases where MSAA render textures were not resolved before being displayed. (UUM-54792)
- GI: Fixed an issue where temporary copy of lightmap textures after bake was not released. (UUM-56491)
- Graphics: Fixed native plugin crash when on non-main thread. (UUM-21112)
- HDRP: Fixed caustics in XR. (UUM-54398)
- HDRP: Fixed time step of watersystem for recorder. (UUM-52054)
- iOS: Added iPhone 15 cutouts. (UUM-56430)
- iOS: Added iPhone 15 device generation enums. (UUM-56348)
- iOS: Fixed AddLocaleVariantFile not working with Windows file paths. (UUM-56027)
- iOS: Fixed an audio bug on iOS. On iOS 17, if a Bluetooth audio device is connected, and "Prepare iOS for Recording" is un-checked, the C# Microphone.Start function could cause Unity to hang. (UUM-53849)
- iOS: Fixed iPhone 15 crash when forcing it to Portrait Upside Down orientation. (UUM-56345)
- Mono: Fixed GC heap reporting to report reserved (free) sections. (UUM-53413)
- Physics: Fixed an issue with Rigidbody::MoveRotation where the epsilon used to verify that the provided Quaternion is close to being unit length was too precise, causing false positives. (UUM-57420)
- Profiler: Fixed null pointer access crash inside ProfilerRecorder. (UUM-53009)
- Scripting: Fixed AssemblyUpdater process not never exiting in some scenarios. (UUM-55990)
- UI Elements: Revert back the multiline validation being applied to single line TextField. (UUM-21496)
- UI Toolkit: Fixed UIElementsGenerator to include shorthand properties when generating UssNameToCSharpName and vice versa. (UUM-58009)
- Universal RP: Fixed t Fullscreen Render Feature doesn't cause rendering layers to run in the depth normals prepass anymore. (UUM-56003)
- VFX Graph: Fixed an issue where spawner callbacks were only working on the first instance of an instanced effect. (UUM-51509)
- VFX Graph: Fixed an Unexpected inspector in case of Sprite Custom/Lit/Unlit. (UUM-48667)
- VFX Graph: Fixed error feedback context menu could not be displayed anymore. (UUM-54781)
- VFX Graph: Old style dropdown in Add, Divide (and many others) style has been updated to new design. (UUM-46336)
- VFX Graph: Visual Effects back in Scene FX window. (UUM-56829)
- Video: Fixed OnFrameReady is called twice when setting the time in VideoPlayer. (UUM-40971)
- Video: [WebGL]VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture(). (UUM-52266)
Package changes in 2023.2.4f1
Packages updated
- com.unity.2d.aseprite: 1.0.1 → 1.1.0
- com.unity.probuilder: 5.1.0 → 5.2.2
- com.unity.services.multiplay: 1.0.3 → 1.1.0