Aquesta és una versió anterior. La versió actual és la 2023.2.22f1. Unity 2023 2023.2.22f1 · Data de publicació:
2023.2.15f1 forma part de la branca 2023.2, que va arribar al final de vida el 29 d’abril del 2024. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2023.2.15f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2023.2.15f1
- Animation: Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller (UUM-66549)
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
- Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
- HD RP: "Assertion failed on expression: ..." and "Invalid AABB ..." errors spammed in the Console when entering Play Mode (UUM-59026)
- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)
- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- MacOS: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
- OpenGL: [Linux] Crash on ApiGLES::TextureImage when loading a scene (UUM-46567)
- Platform Audio: [Linux] No audio output when playing audio (UUM-53143)
- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
- RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
- Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)
- WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.15f1 Release Notes
Improvements
- Editor: Added support for LinkerFlagsFile. (UUM-64176)
- Editor: Adjusted IL2CPP IDE command line generation to include AdditionalIl2CppArgs. (UUM-64177)
Changes
- Package Manager: service packages grouping has been improved in the package manager service tab
- Services: Update text on the project link screen.
Fixes
- Documentation: Added multiplayer services links.
- Documentation: Fixed descriptions for AudioImporter public methods to reflect an updated list of options for platform strings. (UUM-52593)
- Editor: Color picker preview can now sample from the menu bar and the dock area. (UUM-52823)
- Editor: Fixed an issue where items with a very long name made the arrow indicator disappear in Add Component dropdown popup. (UUM-60655)
- Editor: Fixed and exception happening when maximizing a window while Preview window is docked outside of the inspector. (UUM-62792)
- Editor: Fixed exception "CreateScriptableObjectInstanceFromType can only be called from the main" (UUM-61722)
- Editor: Fixed null exception leading to blank text in the editor. (UUM-62772)
- Editor: Fixed null reference when disabling a component in a prefab. (UUM-65893)
- Editor: Fixed project window label highlight. (UUM-65244)
- Editor: Fixed sprite asset inspector for TMP. (UUM-64870)
- Editor: Per-platform formats on the TextureImporter will default to the platform default if not initialized properly. (UUM-33166)
- HDRP: Fixed artifacts on low resolution SSGI when dynamic resolution values are low. (UUM-57785)
- HDRP: Fixed shader warning. (UUM-45234)
- iOS: Fixed view briefly distorting when rotating device with auto-rotation enabled. (UUM-63417)
- iOS: [Privacy Manifests] Fixed duplicates elements filtering when merging multiple manifests if the children elements of the duplicates are in different order (UUM-59885)
- Prefabs: Fixed an issue were Overrides inside a managed reference didn't appear as Read Only when using Show Overrides. (UUM-65819)
- Terrain: Fixed an issue where ComputeDetailInstanceTransforms was out of bounds and crashed. (UUM-27936)
- TextCore: Fixed an issue where space and underline were not always added to Static FontAsset. (UUM-45512)
- uGUI: Fixed an issue when Interacting with Occluded Button Areas using UGUI and GraphicRaycaster, the clickability is now consistent. (UUM-60672)
- UI Toolkit: Addressed the window state when reimporting a bound script. (UUM-59990)
- UI Toolkit: Fixed an issue where a property drawer for a parent generic type would be used instead of the property drawer for a child type. (UUM-49307)
- UI Toolkit: Fixed an issue where column widths in percentage was not supported. (UUM-21102)
- UI Toolkit: Fixed an issue where the ScrollView touch scroll inertia did not behaves similarly across multiple framerates. (UUM-59847)
- UI Toolkit: Fixed an issue where the ScrollView would not stops a touch scroll at a greater velocity, thus eliminating the "trail off" effect. (UUM-58479)
- UI Toolkit: Fixed Zoom with hotkey on Mac does not work inside the canvas. (UUM-52102)
- UI Toolkit: Properly look for the right data source path. (UUM-59593)
- UI Toolkit: UI Toolkit: Fixed UI Builder frame selected from not focusing when the canvas had been offset from the origin. (UUM-65223)
- Video: Fixed the error "0xc00d36b4 while reading" is being thrown when turning on Transcode in the Import Settings of Video Clip Assets. (UUM-56816)
Package changes in 2023.2.15f1