Priljubljeno: Podatki posodobljeni: 27. oktober 2026

Kategorije

Internet1356
Komunikacija321
Zvok in video898
Grafika in oblikovanje539
Pisarna in produktivnost1124
Orodja za razvijalce3134
Orodja UI529
Varnost in zasebnost385
Sistemska orodja3114
Igre523
Izobraževanje in znanost239
Omrežje in IT284

GDevelop 5.6.266: prenos za Windows

The fastest, easiest, most powerful no-code game engine.

GDevelop Team Razvojna okolja in urejevalniki kode #14 Razvojna okolja in urejevalniki kode
To je starejša različica. Najnovejša različica je 5.6.285. GDevelop 5.6.285 · Izdano:

Namestitvene datoteke 5.6.266

ArhitekturaVrstaZa kogaVelikost datotekePrenesiSHA256
64-bitno EXE (NSIS) Trenutni uporabnik — github.com VirusTotal
64-bitno EXE (NSIS) Vsi uporabniki — github.com VirusTotal

Povezava in SHA256 izhajata iz manifesta skupnosti Windows Package Manager. Pred zagonom primerjajte zgoščeno vrednost prenesene datoteke.

Opombe ob izdaji

🪟 Experimental option to open editors in separate windows
Right clicking on a tab now displays an option to detach a tab into a separate window (both on the desktop app and the web-app).

This enables to work on events sheet, extensions or other parts of a game without switching between tabs. It's also perfect for multi-monitor displays.
- ⚠️ This is an experimental feature: some part of the editor might not be fully ready for changes to be done in another window. In case of crash or suspicious behavior when using a tab, please report the issue on the forum or Discord and re-open the editor.
Make sure to do regular backups of your game as with any experimental feature.
- Limitation: it works for Events Sheets, Extensions, Global Search, Resources but not for scene editors which must stay in the main window at this time.
💝 Improvements
- Add "Reload Project" menu action (thanks @malec-palec!)
- Make clear in Storage actions if a number or text is being written
- Display extension details side by side with the extension list on large screens
🐛 Bug fixes
- Fix potential crash during resource reloading in scene editors
- Fix save/load support for linked object relationships
- Fix extension scene properties not usable via the variable action and condition
- Fix "Add or edit variables" button opening scene variables instead of local variables
- Fix "Add or edit variables" button always creating variables for object variables
- Fix hot-reloading of global object instances

https://github.com/4ian/GDevelop/releases/tag/v5.6.266

Najbolj priljubljeno v kategoriji „Razvojna okolja in urejevalniki kode“

Prikaži vse
  1. OpenCodeRazvojna okolja in urejevalniki kode · OpenCode
  2. RStudioRazvojna okolja in urejevalniki kode · Posit Software
  3. Node.js (LTS)Razvojna okolja in urejevalniki kode · Node.js Foundation
  4. Apache NetBeansRazvojna okolja in urejevalniki kode · Apache NetBeans
  5. VSCodiumRazvojna okolja in urejevalniki kode · VSCodium
  6. HaxeRazvojna okolja in urejevalniki kode · Haxe Foundation
  7. ThonnyRazvojna okolja in urejevalniki kode · Aivar Annamaa
  8. GDevelopRazvojna okolja in urejevalniki kode · GDevelop Team
  9. mkcertRazvojna okolja in urejevalniki kode · FiloSottile
  10. ProcessingRazvojna okolja in urejevalniki kode · Processing Foundation

Oznake

Deli