यो पुरानो संस्करण हो। पछिल्लो संस्करण 5.6.285 हो। GDevelop 5.6.285 · रिलिज:
इन्स्टलर फाइलहरू 5.6.266
| आर्किटेक्चर | प्रकार | कसका लागि | फाइल साइज | डाउनलोड | SHA256 |
|---|---|---|---|---|---|
| ६४-बिट | EXE (NSIS) | हालको प्रयोगकर्ता मात्र | — | github.com | VirusTotal |
| ६४-बिट | EXE (NSIS) | सबै प्रयोगकर्ता | — | github.com | VirusTotal |
लिङ्क र SHA256, Windows Package Manager का कम्युनिटी म्यानिफेस्टबाट लिइएका हुन्। फाइल चलाउनुअघि त्यसको ह्यास मिलाएर हेर्नुहोस्।
रिलिज नोटहरू
🪟 Experimental option to open editors in separate windows
Right clicking on a tab now displays an option to detach a tab into a separate window (both on the desktop app and the web-app).
This enables to work on events sheet, extensions or other parts of a game without switching between tabs. It's also perfect for multi-monitor displays.
- ⚠️ This is an experimental feature: some part of the editor might not be fully ready for changes to be done in another window. In case of crash or suspicious behavior when using a tab, please report the issue on the forum or Discord and re-open the editor.
Make sure to do regular backups of your game as with any experimental feature.
- Limitation: it works for Events Sheets, Extensions, Global Search, Resources but not for scene editors which must stay in the main window at this time.
💝 Improvements
- Add "Reload Project" menu action (thanks @malec-palec!)
- Make clear in Storage actions if a number or text is being written
- Display extension details side by side with the extension list on large screens
🐛 Bug fixes
- Fix potential crash during resource reloading in scene editors
- Fix save/load support for linked object relationships
- Fix extension scene properties not usable via the variable action and condition
- Fix "Add or edit variables" button opening scene variables instead of local variables
- Fix "Add or edit variables" button always creating variables for object variables
- Fix hot-reloading of global object instances