Гэта старая версія. Апошняя версія — 5.6.285. GDevelop 5.6.285 · Дата выхаду:
Файлы ўстаноўкі 5.6.266
| Архітэктура | Тып | Для каго | Памер файла | Спампаваць | SHA256 |
|---|---|---|---|---|---|
| 64-біт | EXE (NSIS) | Бягучы карыстальнік | — | github.com | VirusTotal |
| 64-біт | EXE (NSIS) | Усе карыстальнікі | — | github.com | VirusTotal |
Спасылка і SHA256 узяты з маніфеста супольнасці Windows Package Manager. Перад запускам параўнайце хэш спампаванага файла.
Спіс змен
🪟 Experimental option to open editors in separate windows
Right clicking on a tab now displays an option to detach a tab into a separate window (both on the desktop app and the web-app).
This enables to work on events sheet, extensions or other parts of a game without switching between tabs. It's also perfect for multi-monitor displays.
- ⚠️ This is an experimental feature: some part of the editor might not be fully ready for changes to be done in another window. In case of crash or suspicious behavior when using a tab, please report the issue on the forum or Discord and re-open the editor.
Make sure to do regular backups of your game as with any experimental feature.
- Limitation: it works for Events Sheets, Extensions, Global Search, Resources but not for scene editors which must stay in the main window at this time.
💝 Improvements
- Add "Reload Project" menu action (thanks @malec-palec!)
- Make clear in Storage actions if a number or text is being written
- Display extension details side by side with the extension list on large screens
🐛 Bug fixes
- Fix potential crash during resource reloading in scene editors
- Fix save/load support for linked object relationships
- Fix extension scene properties not usable via the variable action and condition
- Fix "Add or edit variables" button opening scene variables instead of local variables
- Fix "Add or edit variables" button always creating variables for object variables
- Fix hot-reloading of global object instances