Dit is ’n ouer weergawe. Die nuutste weergawe is 5.6.285. GDevelop 5.6.285 · Vrygestel:
Installeerlêers 5.6.266
| Argitektuur | Tipe | Bestek | Lêergrootte | Aflaai | SHA256 |
|---|---|---|---|---|---|
| 64-bis | EXE (NSIS) | Huidige gebruiker | — | github.com | VirusTotal |
| 64-bis | EXE (NSIS) | Alle gebruikers | — | github.com | VirusTotal |
Die skakel en SHA256 kom uit die gemeenskapsmanifes van die Windows-pakketbestuurder. Vergelyk die hashwaarde van die afgelaaide lêer voordat u dit laat loop.
Vrystellingsnotas
🪟 Experimental option to open editors in separate windows
Right clicking on a tab now displays an option to detach a tab into a separate window (both on the desktop app and the web-app).
This enables to work on events sheet, extensions or other parts of a game without switching between tabs. It's also perfect for multi-monitor displays.
- ⚠️ This is an experimental feature: some part of the editor might not be fully ready for changes to be done in another window. In case of crash or suspicious behavior when using a tab, please report the issue on the forum or Discord and re-open the editor.
Make sure to do regular backups of your game as with any experimental feature.
- Limitation: it works for Events Sheets, Extensions, Global Search, Resources but not for scene editors which must stay in the main window at this time.
💝 Improvements
- Add "Reload Project" menu action (thanks @malec-palec!)
- Make clear in Storage actions if a number or text is being written
- Display extension details side by side with the extension list on large screens
🐛 Bug fixes
- Fix potential crash during resource reloading in scene editors
- Fix save/load support for linked object relationships
- Fix extension scene properties not usable via the variable action and condition
- Fix "Add or edit variables" button opening scene variables instead of local variables
- Fix "Add or edit variables" button always creating variables for object variables
- Fix hot-reloading of global object instances