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Unity 2020.3.40f1 download

The world’s leading platform for real-time content creation

This is an older version. The current version is 2020.3.48f1. Unity 2020.3.48f1 · Released:
2020.3.40f1 is part of the 2020 (LTS) line, which reached its end of life on May 5, 2023. It no longer receives security fixes. endoflife.date

Installer files 2020.3.40f1

ArchitectureTypeScopeFile sizeDownloadSHA256
64-bit EXE (NSIS) All users — download.unity3d.com VirusTotal

Link and SHA256 come from the Windows Package Manager community manifest. Compare the hash of the downloaded file before running it.

Release notes

Features

- Editor: Add com.unity.services.mediation@1.0.4

Improvements

- 2D: Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.
- Asset Import: Reduced the time taken by refreshing the asset database, which among other things improves the performance of editing prefabs
- Multiplayer: Add Unity Netcode for Gamebjects Package 1.0.1
- Multiplayer: Add Unity Transport Package 1.2.0
- Scripting: Improved pop-up error messages when attaching scripts to GameObjects. (UUM-2557)

Changes

- Editor: Updated manifest.json to use com.unity.inputsystem package version 1.4.2
- XR: Updated the verified version of AR Foundation related packages to 4.1.12.

Fixes

- 2D: Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (DANB-126)
- 2D: Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position.
- 2D: Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception.
- 2D: Fixed TexturePlatformSettings exception ("DANB-194")
- 2D: Update TexturePlatformSettings implementation.
- Android: Fixed exporting Android Studio project to non-existing folder using Editor API ("UUM-1886")
- Asset Pipeline: Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono (UUM-3655)
- Editor: Fixed Linux Editor ignores mouse scroll wheel input when the cursor is locked on the new input system ("1354498")
- Editor: Prevented exceptions if ShortcutManager cannot read profile id from file (UUM-9220)
- Graphics: Add error message for indirect compute buffers incorrectly flagged on DX11 ("UUM-899")
- Linux: Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1 ("1365433")
- Networking: UnityWebRequest will not change HEAD to GET on 302 or 303 response. (UUM-7274)
- Package Manager: Fixed a regression where packages would fail to resolve with a ENOENT mkdir error when the project path or global cache path contained quotes. ("UUM-13252")
- Scripting: Fixed a crash happening when trying to enter an unsupported character (such as an emoji) in a field in a game built with IL2Cpp backend ("UUM-1801")
- Scripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread. ("UUM-3085")
- WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. ("UUM-3230")
- WebGL: Fixed a bug where pressing the CMD key on Safari would cause buttons to become stuck. (UUM-12013)
- WebGL: Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor. (UUM-1158)
- Windows: Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System (UUM-9029)

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