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Baixar Unity 2020.3.40f1 para Windows

The world’s leading platform for real-time content creation

Unity Technologies ApS IDEs e editores de código #71 IDEs e editores de código
Esta é uma versão antiga. A versão atual é 2020.3.48f1. Unity 2020.3.48f1 · Lançamento:
2020.3.40f1 faz parte da linha 2020 (LTS), cujo suporte terminou em 5 de maio de 2023. Não recebe mais correções de segurança. endoflife.date

Arquivos de instalação 2020.3.40f1

ArquiteturaTipoEscopoTamanho do arquivoBaixarSHA256
64 bits EXE (NSIS) Todos os usuários — download.unity3d.com VirusTotal

O link e o SHA256 vêm do manifesto comunitário do Gerenciador de Pacotes do Windows. Compare o hash do arquivo baixado antes de executá-lo.

Notas da versão

Features

- Editor: Add com.unity.services.mediation@1.0.4

Improvements

- 2D: Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.
- Asset Import: Reduced the time taken by refreshing the asset database, which among other things improves the performance of editing prefabs
- Multiplayer: Add Unity Netcode for Gamebjects Package 1.0.1
- Multiplayer: Add Unity Transport Package 1.2.0
- Scripting: Improved pop-up error messages when attaching scripts to GameObjects. (UUM-2557)

Changes

- Editor: Updated manifest.json to use com.unity.inputsystem package version 1.4.2
- XR: Updated the verified version of AR Foundation related packages to 4.1.12.

Fixes

- 2D: Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (DANB-126)
- 2D: Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position.
- 2D: Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception.
- 2D: Fixed TexturePlatformSettings exception ("DANB-194")
- 2D: Update TexturePlatformSettings implementation.
- Android: Fixed exporting Android Studio project to non-existing folder using Editor API ("UUM-1886")
- Asset Pipeline: Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono (UUM-3655)
- Editor: Fixed Linux Editor ignores mouse scroll wheel input when the cursor is locked on the new input system ("1354498")
- Editor: Prevented exceptions if ShortcutManager cannot read profile id from file (UUM-9220)
- Graphics: Add error message for indirect compute buffers incorrectly flagged on DX11 ("UUM-899")
- Linux: Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1 ("1365433")
- Networking: UnityWebRequest will not change HEAD to GET on 302 or 303 response. (UUM-7274)
- Package Manager: Fixed a regression where packages would fail to resolve with a ENOENT mkdir error when the project path or global cache path contained quotes. ("UUM-13252")
- Scripting: Fixed a crash happening when trying to enter an unsupported character (such as an emoji) in a field in a game built with IL2Cpp backend ("UUM-1801")
- Scripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread. ("UUM-3085")
- WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. ("UUM-3230")
- WebGL: Fixed a bug where pressing the CMD key on Safari would cause buttons to become stuck. (UUM-12013)
- WebGL: Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor. (UUM-1158)
- Windows: Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System (UUM-9029)

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