लोकप्रिय: डेटा अपडेट: २०२६ अक्टोबर २७

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इन्टरनेट१,३५६
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अडियो र भिडियो८९८
ग्राफिक्स र डिजाइन५३९
अफिस र उत्पादकत्व१,१२४
डेभलपर टुल३,१३४
AI टुल५२९
सुरक्षा र गोपनीयता३८५
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गेम५२३
शिक्षा र विज्ञान२३९
नेटवर्क र IT२८४

Unity 2020.3.40f1 डाउनलोड गर्नुहोस्

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE र कोड एडिटर #71 IDE र कोड एडिटर
यो पुरानो संस्करण हो। पछिल्लो संस्करण 2020.3.48f1 हो। Unity 2020.3.48f1 · रिलिज:
2020.3.40f1, 2020 (LTS) लाइनको हिस्सा हो, जसको सपोर्ट २०२३ मे ५ मा सकिइसकेको छ। यसले अब सुरक्षा फिक्स पाउँदैन। endoflife.date

इन्स्टलर फाइलहरू 2020.3.40f1

आर्किटेक्चरप्रकारकसका लागिफाइल साइजडाउनलोडSHA256
६४-बिट EXE (NSIS) सबै प्रयोगकर्ता — download.unity3d.com VirusTotal

लिङ्क र SHA256, Windows Package Manager का कम्युनिटी म्यानिफेस्टबाट लिइएका हुन्। फाइल चलाउनुअघि त्यसको ह्यास मिलाएर हेर्नुहोस्।

रिलिज नोटहरू

Features

- Editor: Add com.unity.services.mediation@1.0.4

Improvements

- 2D: Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.
- Asset Import: Reduced the time taken by refreshing the asset database, which among other things improves the performance of editing prefabs
- Multiplayer: Add Unity Netcode for Gamebjects Package 1.0.1
- Multiplayer: Add Unity Transport Package 1.2.0
- Scripting: Improved pop-up error messages when attaching scripts to GameObjects. (UUM-2557)

Changes

- Editor: Updated manifest.json to use com.unity.inputsystem package version 1.4.2
- XR: Updated the verified version of AR Foundation related packages to 4.1.12.

Fixes

- 2D: Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (DANB-126)
- 2D: Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position.
- 2D: Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception.
- 2D: Fixed TexturePlatformSettings exception ("DANB-194")
- 2D: Update TexturePlatformSettings implementation.
- Android: Fixed exporting Android Studio project to non-existing folder using Editor API ("UUM-1886")
- Asset Pipeline: Fixed intermittent Accelerator disconnection caused by interrupt signals raised by Mono (UUM-3655)
- Editor: Fixed Linux Editor ignores mouse scroll wheel input when the cursor is locked on the new input system ("1354498")
- Editor: Prevented exceptions if ShortcutManager cannot read profile id from file (UUM-9220)
- Graphics: Add error message for indirect compute buffers incorrectly flagged on DX11 ("UUM-899")
- Linux: Fixed Linux Editor's new input system's mouse scroll delta values clamped between -1 and 1 ("1365433")
- Networking: UnityWebRequest will not change HEAD to GET on 302 or 303 response. (UUM-7274)
- Package Manager: Fixed a regression where packages would fail to resolve with a ENOENT mkdir error when the project path or global cache path contained quotes. ("UUM-13252")
- Scripting: Fixed a crash happening when trying to enter an unsupported character (such as an emoji) in a field in a game built with IL2Cpp backend ("UUM-1801")
- Scripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread. ("UUM-3085")
- WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. ("UUM-3230")
- WebGL: Fixed a bug where pressing the CMD key on Safari would cause buttons to become stuck. (UUM-12013)
- WebGL: Fixed bug where the cursor would transition back to the system cursor rather than the Unity default cursor. (UUM-1158)
- Windows: Fixed incorrect scan codes that are exposed through KeyControl.scanCode of New Input System (UUM-9029)

https://storage.googleapis.com/live-platform-resources-prd/templates/assets/2020_3_40f1_c9e8053a7c/2020_3_40f1_c9e8053a7c.md

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