Dette er en ældre version. Den nyeste version er 2020.3.48f1. Unity 2020.3.48f1 · Udgivet:
2020.3.3f1 er en del af udgivelseslinjen 2020 (LTS), hvis support ophørte den 5. maj 2023. Versionen får ikke længere sikkerhedsrettelser. endoflife.date
Installationsfiler 2020.3.3f1
| Arkitektur | Type | Omfang | Filstørrelse | Download | SHA256 |
|---|---|---|---|---|---|
| 64-bit | EXE (NSIS) | Alle brugere | — | download.unity3d.com | VirusTotal |
Link og SHA256 stammer fra fællesskabets manifest i Windows Package Manager. Sammenlign hashen for den downloadede fil, før du kører den.
Udgivelsesnoter
System Requirements Changes
Improvements
- GI: Move memory related logging from console to log file.
Changes
- Asset Pipeline: Updated Addressables to 1.16.16 and Scriptable Build Pipeline to 1.15.2. See change log for each package for additional information.
- Linux: Converted "X11 did not respond within x milliseconds" error to a logged warning. (1309607)
Fixes
- 2D: Fixed an issue where the Create Physics2DMaterial menu item was not available when Physics2D module was enabled. (1300647)
- 2D: Fixed an issue where the user could not create basic Sprite Shapes when creating Sprites via Assets->Create->2D->Sprites menu. The border visual from 2D default Sprite textures was removed. (1299684)
- Android: Fixed an issue that caused a "failed to load libMain.so" error when deploying an APK from an app bundle. (1314472)
- Animation: Fixed an issue when setting the speed to an animatorControllerPlayable it would not affect the speed of its child animation clips. (1304259)
- Editor: Fixed an issue that would caus invalid ScriptableObjects to added as a sub-asset which caused the editor to crash during serialisation. (1257558)
- Editor: Fixed an issue where the OnDrawGizmos function was not called when the "Enter Play Mode Options" was enabled. (1296270)
- Editor: Fixed progress bar related asserts when calling EditorUtility.CompressTexture with an EditorUtility.DisplayProgressBar right around it. (1308740)
- Editor: [Collab] Defer handling for downloading plastic cloud projects so package manager will initialize the default packages. (1319580)
- Graphics: Fixed a crash due to invalid shaderpass index when changing materials in a CustomRenderTexture. (1300770)
- Graphics: Fixed a stack overflow exception when compressing Texture to EXR with PIZ compression. (1312104)
- Graphics: Fixed an issue where color space change prompt could not be localized. (1288007)
- Graphics: Fixed an issue where runtime CustomRenderTextures could not be exported to .png from the inspector. (1284784)
- Graphics: Fixed an issue where Texture2DArray, Texture3D and Texture2D inspectors were now allowed undo (ctrl+z) actions. (1175907)
- Graphics: Fixed an issue where the renderer data was out of sync after the OnBecameVisible callback in SRP. (1311717)
- Graphics: Fixed an unintentional crossfades for LODs when the animated cross-fading flag was enabled. (1305495)
- IL2CPP: Fixed a failed build issue due to read-only files were being detected as native plugins in the Unity project. (1313412)
- IMGUI: Fixed an issue where a Null object was being created when dropping Sprite to Array in Inspector. (1281986)
- IMGUI: Fixed an issue where the cursor did not jump to start of text on home key in project browser window. (1287121)
- macOS: Fixed an issue when the Unity Editor activated tooltips while other apps were currently active. (1269177)
- Package: Fixed an error in the Recorder package that occurred when setting the build target to macOS standalone from the Editor in Windows. (1304944)
- Particles: Fixed a crash when using modules with no assigned Particle System. (1319658)
- Physics: Fixed an issue where mesh collider error message did not include the path to the object. (1318366)
- Prefabs: Fixed an issue when adding and applying new events to a deeper level Prefab while there was an event already, corrupts the newly added events. (1292519)
- Scene Manager: Fixed an issue where objects were not cleaned up properly if they were children of GameObject with DontSave flag. (1157422, 1309142)
- Scene/Game View: Fixed a Physics Debugger issue when first clicking collider debug volumes they were not selected. (1309768)
- Scripting: Fixed an issue when adding UI Toolkit package to a project where a scripted imported from the package would get rejected and exceptions reported. (1269167)
- Scripting: Fixed an issue where ApiUpdater could potentially skipping updates in SafeMode. (1280167)
- Scripting: Fixed an issue where exceptions were getting logged in the Console when the Logger.logEnabled was set to false. (1311534)
- Serialization: Fixed for inspection of enum fields on classes referenced with SerializeReference. (1304095)
- Serialization: Fixed to delay OnAfterDeserialization call on objects referenced by serializedreference until all serializedreference objects had been instantiated. (1245749)
- Timeline: Fixed an issue when AudioClipPlayable was played with first couple of frames were skipped. (1302398)
- Timeline: Fixed an issue where Audio track was missing some samples issue if it was starts at the first frame of a Timeline in Player. (1215183)
- UI Toolkit: Fixed an issue where playmode tint was applied twice on UI Toolkit text. (1283050)
- UI Toolkit: Fixed assigning material to Renderer on Particle System's Inspector. (1308966)
- Version Control: Fixed an issue where the ProjectVersion.txt file was incorrectly updated when updating a project to a new Unity version while having Provider.preCheckoutCallback set to a non null value. (1291360)
- Video: Fixed an issue where the video started playing from an arbitrary frame when VideoPlayer.Pause was called before VideoPlayer.Play. (1297648)
- Video: Fixed an issue where the VideoPlayer.frame was wrong during seek. (1290698)
- WebGL: Fixed an issue that Chrome and Firefox browsers would fail to load on iOS 14.4. Added support for detecting Chrome and Firefox browsers on iOS devices. (1316861)
- XR: Fixed a phrase recognizer issue where it would throw exceptions after multiple runs in editor. (1301363)
- XR: Fixed an issue where non-fullscreen viewport rect handling on non-stereo cameras when XR devices were not enabled. (1319352)