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Unity 2020.3.11f1 download

The world’s leading platform for real-time content creation

This is an older version. The current version is 2020.3.48f1. Unity 2020.3.48f1 · Released:
2020.3.11f1 is part of the 2020 (LTS) line, which reached its end of life on May 5, 2023. It no longer receives security fixes. endoflife.date

Installer files 2020.3.11f1

ArchitectureTypeScopeFile sizeDownloadSHA256
64-bit EXE (NSIS) All users — download.unity3d.com VirusTotal

Link and SHA256 come from the Windows Package Manager community manifest. Compare the hash of the downloaded file before running it.

Release notes

Improvements
- Audio: Allow a user to specify whether DSPGraph sample providers should loop from the beginning of a clip or from a chosen start point. (1329351)
- Package Manager: Added support for opt-in caching of Git LFS files when downloading Git packages. Caching is enabled by setting either of the following environment variables: UPM_ENABLE_GIT_LFS_CACHE or UPM_GIT_LFS_CACHE_PATH. The latter allows overriding the default cache location.
- XR: Updated OpenXR Package to version 1.2.0. Please see package changelog for full details.

Fixes
- 2D: Fixed a crash when disabling Sprite Skin when multithreaded rendering was enabled. (1296355)
- 2D: Fixed an issue when SpriteShapeController had "Update Collider" set to true, would dirty the scene every time. (1315086)
- 2D: Fixed an issue with disabling 'Edit Spline' on Sprite Shape Controller while Cache Geometry was enabled threw an ArgumentException error. (1320015)
- Android: Fixed a crash on startup on Android 4.4 devices. (1331290)
- Animation: Fixed an issue where values were defaulting to zero when disabling writeDefaultValue on a State and mixing. (1303570)
- Asset Pipeline: Fixed an issue where triggering an AssetDatabase.Refresh() during an Undo might cause deletions not to persist to disk. (1321443)
- Audio: Fixed an issue where the default audio output when connecting a DSPGraph output job was not activated. (1329062)
- Build System: Fixed an edge case where executing the build tools was generating an access denied error when attempting to run git/hr inside a Visual Studio command prompt.
- Burst: Fixed a crash due to a member function debug information on tvOS.
- Burst: Fixed an UnauthorizedAccessException that could occur when using Burst in players built for the macOS App Sandbox.
- Editor: Fixed an issue with the alignment of certain buttons in some of the 2D colliders (1281292)
- Graphics: Fixed an issue where mip streaming for static batched meshes and used of CombineMesh API. (1329555)
- macOS: Fixed a crash when product name contains Unicode characters. (1296208)
- Package Manager: Fixed an issue in the Package Manager port selection logic which could sometimes prevent Unity from connecting to it on startup. (1328669)
- Package Manager: Fixed an issue where adding packages from a registry which returned invalid publish dates would fail. (1318975)
- Package Manager: Fixed an issue where Git dependencies using annotated tags for revisions could not be resolved. (1325920)
- Package Manager: Fixed an issue where the UnityEditor.PackageManager.Client.SearchAll method would result in a connection error despite using offlineMode = true. (1319585)
- Package Manager: Fixed an issue which could sometimes cause package resolution errors due to EMFILE errors in projects with a large number of packaged assets.
- Package Manager: Fixed an issue which could sometimes lead to missing files in successfully resolved packages in projects with a large number of packaged assets.
- Package Manager: Fixed an issue which prevented starting UnityPackageManager.exe on Windows when its path contained non-ANSI Unicode characters. (1317244)
- Particles: Fixed an issue where Inspector was giving incorrect information about configured SpriteAtlas assets. (1318608)
- Physics: Fixed a crash when attempting to access the Rigidbody from the result of a OnCollision callback, when the object it collided with was a ArticulationBody. The Collision.rigidbody member is now null in this case. (1320314)
- Physics: Fixed an issue where setting an array of null bone transforms to a SkinnedMeshRenderer via the 'bones' property, would cause a crash if a Cloth component was present on the same GameObject. (1328023)
- Scripting: Fixed an issue where double-clicking on console messages originating from paths outside the asset folder were not working correctly. (1304954)
- Windows: Fixed an issue where docked tabs would keep focus when dragging from another window. (1296690)
- XR: Fixed an issue with screenspace shadows with XR multiview. (1168315)
- XR: Fixed Vulkan validation errors on Oculus Quest and added support for "Fragment Density Map 2" Vulkan extension. (1332783)

https://unity3d.com/unity/whats-new/2020.3.11

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