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Sækja Unity 2020.3.11f1

The world’s leading platform for real-time content creation

Unity Technologies ApS Þróunarumhverfi og kóðaritlar #70 Þróunarumhverfi og kóðaritlar
Þetta er eldri útgáfa. Nýjasta útgáfan er 2020.3.48f1. Unity 2020.3.48f1 · Gefið út:
2020.3.11f1 tilheyrir útgáfuröðinni 2020 (LTS), en stuðningi við hana lauk 5. maí 2023. Hún fær ekki lengur öryggisleiðréttingar. endoflife.date

Uppsetningarskrár 2020.3.11f1

HögunGerðUmfangSkráarstærðSækjaSHA256
64 bita EXE (NSIS) Allir notendur — download.unity3d.com VirusTotal

Tengillinn og SHA256-gildið koma úr samfélagslýsingu Windows-pakkastjórans (winget). Berið gildi sóttu skrárinnar saman við það áður en hún er keyrð.

Útgáfuupplýsingar

Improvements
- Audio: Allow a user to specify whether DSPGraph sample providers should loop from the beginning of a clip or from a chosen start point. (1329351)
- Package Manager: Added support for opt-in caching of Git LFS files when downloading Git packages. Caching is enabled by setting either of the following environment variables: UPM_ENABLE_GIT_LFS_CACHE or UPM_GIT_LFS_CACHE_PATH. The latter allows overriding the default cache location.
- XR: Updated OpenXR Package to version 1.2.0. Please see package changelog for full details.

Fixes
- 2D: Fixed a crash when disabling Sprite Skin when multithreaded rendering was enabled. (1296355)
- 2D: Fixed an issue when SpriteShapeController had "Update Collider" set to true, would dirty the scene every time. (1315086)
- 2D: Fixed an issue with disabling 'Edit Spline' on Sprite Shape Controller while Cache Geometry was enabled threw an ArgumentException error. (1320015)
- Android: Fixed a crash on startup on Android 4.4 devices. (1331290)
- Animation: Fixed an issue where values were defaulting to zero when disabling writeDefaultValue on a State and mixing. (1303570)
- Asset Pipeline: Fixed an issue where triggering an AssetDatabase.Refresh() during an Undo might cause deletions not to persist to disk. (1321443)
- Audio: Fixed an issue where the default audio output when connecting a DSPGraph output job was not activated. (1329062)
- Build System: Fixed an edge case where executing the build tools was generating an access denied error when attempting to run git/hr inside a Visual Studio command prompt.
- Burst: Fixed a crash due to a member function debug information on tvOS.
- Burst: Fixed an UnauthorizedAccessException that could occur when using Burst in players built for the macOS App Sandbox.
- Editor: Fixed an issue with the alignment of certain buttons in some of the 2D colliders (1281292)
- Graphics: Fixed an issue where mip streaming for static batched meshes and used of CombineMesh API. (1329555)
- macOS: Fixed a crash when product name contains Unicode characters. (1296208)
- Package Manager: Fixed an issue in the Package Manager port selection logic which could sometimes prevent Unity from connecting to it on startup. (1328669)
- Package Manager: Fixed an issue where adding packages from a registry which returned invalid publish dates would fail. (1318975)
- Package Manager: Fixed an issue where Git dependencies using annotated tags for revisions could not be resolved. (1325920)
- Package Manager: Fixed an issue where the UnityEditor.PackageManager.Client.SearchAll method would result in a connection error despite using offlineMode = true. (1319585)
- Package Manager: Fixed an issue which could sometimes cause package resolution errors due to EMFILE errors in projects with a large number of packaged assets.
- Package Manager: Fixed an issue which could sometimes lead to missing files in successfully resolved packages in projects with a large number of packaged assets.
- Package Manager: Fixed an issue which prevented starting UnityPackageManager.exe on Windows when its path contained non-ANSI Unicode characters. (1317244)
- Particles: Fixed an issue where Inspector was giving incorrect information about configured SpriteAtlas assets. (1318608)
- Physics: Fixed a crash when attempting to access the Rigidbody from the result of a OnCollision callback, when the object it collided with was a ArticulationBody. The Collision.rigidbody member is now null in this case. (1320314)
- Physics: Fixed an issue where setting an array of null bone transforms to a SkinnedMeshRenderer via the 'bones' property, would cause a crash if a Cloth component was present on the same GameObject. (1328023)
- Scripting: Fixed an issue where double-clicking on console messages originating from paths outside the asset folder were not working correctly. (1304954)
- Windows: Fixed an issue where docked tabs would keep focus when dragging from another window. (1296690)
- XR: Fixed an issue with screenspace shadows with XR multiview. (1168315)
- XR: Fixed Vulkan validation errors on Oculus Quest and added support for "Fragment Density Map 2" Vulkan extension. (1332783)

https://unity3d.com/unity/whats-new/2020.3.11

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  3. Apache NetBeansÞróunarumhverfi og kóðaritlar · Apache NetBeans
  4. VSCodiumÞróunarumhverfi og kóðaritlar · VSCodium
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  6. ThonnyÞróunarumhverfi og kóðaritlar · Aivar Annamaa
  7. GDevelopÞróunarumhverfi og kóðaritlar · GDevelop Team
  8. mkcertÞróunarumhverfi og kóðaritlar · FiloSottile
  9. ProcessingÞróunarumhverfi og kóðaritlar · Processing Foundation
  10. Android StudioÞróunarumhverfi og kóðaritlar · Google LLC

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