Esta es una versión anterior. La versión actual es 4.7.2. Godot Engine 4.7.2 · Fecha de publicación:
3.0.2 forma parte de la rama 3.0, cuyo soporte terminó el . Ya no recibe correcciones de seguridad. endoflife.date
Archivos de instalación 3.0.2
| Arquitectura | Tipo | Ámbito | Tamaño del archivo | Descargar | SHA256 |
|---|---|---|---|---|---|
| 64 bits | ZIP → Portable · en-US | — | — | github.com | VirusTotal |
| 32 bits | ZIP → Portable · en-US | — | — | github.com | VirusTotal |
El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.
Notas de la versión
This is a fairly small release but still something to be excited about! We found some small issues with the 3.0.1 release that we've decided were worth releasing a 3.0.2 for, the most important fix being that it's now again possible to run an individual scene of a project that does not have a main scene set. We also found the reason why tooltips were disappearing for some users, a bug that we've had for a long time.
We also have some love for C# users in this release: There was a regression using transforms from C#, and the commits that caused them have been reverted. Godot will now also no longer crash if you have a .mono directory created by an older release. This should make the C# workflow a lot better from now on.https://godotengine.org/article/maintenance-release-godot-302