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me3: all versions and old releases

A framework for modding and instrumenting games.

garyttierney Launchers & mods #66 Launchers & mods

2 versions of me3 are listed here, from February 28, 2026 to the current 0.13.0. Each one links to the publisher’s own installer files.

2026: 2 2 26
VersionDateSizeFiles
0.13.0Latest August 11, 2026 — 32-bit EXE (NSIS)
Release notes
# me3 v0.13.0

<!-- markdown-link-check-disable -->
## Windows Installation

Download the [me3_installer.exe](https://github.com/garyttierney/me3/releases/download/v0.13.0/me3_installer.exe) setup wizard.

Already have me3 installed? Update to the latest version by opening the run prompt (<kbd>Ctrl</kbd> + <kbd>R</kbd>) and running `me3 update`.

## Linux Installation

```shell
curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.13.0/installer.sh | sh
```
<!-- markdown-link-check-enable -->
## me3 - [v0.13.0](https://github.com/garyttierney/me3/releases/v0.13.0) - 2026-08-11

### 🚀 Features

• [da9abcf](https://github.com/garyttierney/me3/commit/da9abcf86d8f8bfc470801fc8b42d246c40d1fef) *(host)* Allocate memory at the highest possible address, add dev env vars in [#857](https://github.com/garyttierney/me3/pull/857)

• [6d381d7](https://github.com/garyttierney/me3/commit/6d381d7342b62cbe9d27c5b3c3f317533618293b) *(host)* Allow for overriding system properties in [#845](https://github.com/garyttierney/me3/pull/845)

### 🐛 Bug Fixes

• [15a19de](https://github.com/garyttierney/me3/commit/15a19de49312b9b7af4c4efe963b57b17078db4c) *(host)* Fallback to the global mimalloc heap when an allocation fails (for any reason)

• [2cd22c0](https://github.com/garyttierney/me3/commit/2cd22c0503ae9afd3b57b406599b1a0d586cce11) Quote full path to me3 (it may contain spaces) in [#860](https://github.com/garyttierney/me3/pull/860)

### 📚 Documentation

• [529bf68](https://github.com/garyttierney/me3/commit/529bf68637e6c0976b5472925aa0e22a35fcd0bf) Mod-profile simplified chinese in [#850](https://github.com/garyttierney/me3/pull/850)

• [f2381cf](https://github.com/garyttierney/me3/commit/f2381cf7989348909202f88d72472e3634a0d644) Link to ko-fi in [#847](https://github.com/garyttierney/me3/pull/847)

> Sets up the sponsor button and links it to @Dasaav-dsv's ko-fi.

• [8aa3e57](https://github.com/garyttierney/me3/commit/8aa3e57358ebbc2aabb884d7d44414d029ae3f1c) Add policy on using LLMs in [#848](https://github.com/garyttierney/me3/pull/848)
0.11.0 February 28, 2026 — 32-bit EXE (NSIS)
Release notes
me3 v0.11.0
Windows Installation
Download the me3_installer.exe setup wizard.
Already have me3 installed? Update to the latest version by opening the run prompt (Ctrl + R) and running me3 update.
Linux Installation
curl --proto '=https' --tlsv1.2 -sSfL https://github.com/garyttierney/me3/releases/download/v0.11.0/installer.sh | sh
me3 - v0.11.0 - 2026-02-28
🚀 Features
- 357ea39 (host) Log game version on attach in #639
- 0b5092f (installer) Improve upgrade logic and clean uninstallation in #645
> fix #644
- 8790a68 Offload file logging to the launcher
- 1d43d39 Use a named pipe for logging on Linux
- 053780d Implement shared memory IPC
🐛 Bug Fixes
- ede89b5 (cli) Avoid me3 update crash by using explicit native TLS agent in #643
> fix #642
> Upstream:https://github.com/algesten/ureq/blob/main/src/tls/mod.rs#L29-L42
> https://github.com/algesten/ureq/blob/main/src/lib.rs#L599-L616
- 096bfc7 (linux) Resolve Steam metadata when custom exe is used in #719
> Recently we split up the launch code and introduced a check for Linux
> launches to verify that the game was being run under Steam, while before
> it would unconditionally run under Steam even with a custom exe.
> This check is unfortunately a breaking change for users who were already
> passing --exe on Linux, so we need to accomodate that situation.
- 58fbf37 (linux) Append null terminator to wine DOS path conversion in #720
> Custom sounds and filesystem overrides were not loading on Linux when
> running the release build, even though they worked in the debug build.
> In the code that converts Linux paths to Wine DOS paths
> (normalize_dos_path), the string being passed to Wine (os_path) was
> missing a null-terminator (0).
> - In a debug build, the memory allocator accidentally had a zero byte at
> the end, so it worked.
> - In a release build, the memory was not zeroed out, causing the
> function to read garbage data and fail to resolve the path.
> Appended a null byte (0) to the end of the os_path array to
> guarantee it is properly null-terminated before sending it to the Wine
> function.
- b1153ac (linux) Convert Unix paths to DOS for WINE in #700
> Some APIs used by the game expect to work with Windows paths, and
> currently we passthrough the Unix path directly which can cause path
> parsing errors and missing game functionality. wwise is known to have
> problems with those paths, and this workaround should deal with that
> until we can investigate hooking closer to the fs/io code in wwise.
> Fixes #683
- 51206fc (linux) Mount any needed filesystems under SLR in #661
- f51911a (linux) Ignore empty Steam directories
- 302663d Disable Steam input configuration check in #728
> This isn't working quite correctly. Certain users no longer see double
> inputs, but a larger number of users see no controller input at all.
> Needs more investigation to determine how this is supposed to be applied
> properly.
- a9a0c47 Configure SDL to use Steam Input unless it's disabled
📚 Documentation
- 62e7d9f Explain new "load_early" profile setting in #652

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