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GDevelop 5.6.287 download

The fastest, easiest, most powerful no-code game engine.

GDevelop Team IDEs & code editors #14 IDEs & code editors
This is the current version. · Released:

Installer files 5.6.287

ArchitectureTypeScopeFile sizeDownloadSHA256
64-bit EXE (NSIS) Current user — github.com VirusTotal
64-bit EXE (NSIS) All users — github.com VirusTotal

Link and SHA256 come from the Windows Package Manager community manifest. Compare the hash of the downloaded file before running it.

Release notes

💝 Improvements
- Gold & Pro premium subscribers now get every month a free game template to claim, in addition to a free asset pack.
- Education subscribers now get a free seat: the plan holder is not counted toward the seat total anymore.
- Bundles, game templates and asset packs can now be bought as a gift. Once purchased, forward the email or the activation link to gift the product.
🐛 Bug fixes
- Fix performance issue on Windows/some GPUs by disabling stencil buffer resolution in render targets.
- Fix applying image smoothing changes to the scene editor.
⚙️ Extensions
- [Community][Playgama Bridge]
- Multiplayer (SaaS): new bridge.multiplayer module for real-time games
- Platform updates (Y8: integration updated to the new Y8 SDK, MSN: SDK update, player avatar, ad fix, YouTube: ad block detection fix, Playgama: support for social methods)
- [Reviewed][3D terrain] Make the ground faster to draw on slower graphics cards (v0.2.0)
- Also add an advanced "Anisotropic filtering" property (4x by default, as before).
🎨 Assets
- New effect packs for objects & layers
- Add 3 new audio packs from Elv
- Add the Electronic Game Music Pack
- Add the 8-BIT Battle Music Pack
- Add the 16-BIT RPG Music Pack
🕹 Examples
- Add a new free 3D Air Hockey example
- Use the new 3D actions/conditions in the 3D tank, haunted house and GTA starters
- Stop the expanded 3D starters from freezing while boxes move, and load them faster
🕹 Premium Game Templates
- Update the game template: Advanced Transitions by Vegetato
- Fixed a bug where using multi transitions in the same scene causes the
extension to create huge amount of shape painter instances.
- Fixed an issue where shape painter object instances stays in the scene
after the transition has finished.

https://github.com/4ian/GDevelop/releases/tag/v5.6.287

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