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02Engine: all versions and old releases

02Engine — A faster, stronger, richer creative engine for the hardcore.

2 versions of 02Engine are listed here, from April 26, 2026 to the current 1.3.1. Each one links to the publisher’s own installer files.

2026: 2 2 26
VersionDateSizeFiles
1.3.1Latest June 24, 2026 — 64-bit EXE (NSIS)64-bit EXE (NSIS)ARM64 EXE (NSIS)ARM64 EXE (NSIS)32-bit EXE (NSIS)32-bit EXE (NSIS)
Release notes
修复大量bug
兼容部分Gandi(CCW)扩展
紧急修复一个有关desktop的恶性bug
----
fixed a lot of bugs
improve the compatibility of Gandi(CCW) extensions
fixed a bug on desktop
1.2.7 April 26, 2026 — 64-bit EXE (NSIS)64-bit EXE (NSIS)ARM64 EXE (NSIS)ARM64 EXE (NSIS)32-bit EXE (NSIS)32-bit EXE (NSIS)
Release notes
**GUI**
- Added automatic crash restore points, plus a crash-debug shortcut: `Ctrl + Shift + Alt + Z + 0`
- Improved Backpack stability and fixed actions that could fail in some cases
- Fixed extension library page layout issues
- Added draggable minimized buttons for some New UI windows
- Added collapsible top menu bar support
- Added optional offscreen sprite rendering skip for better performance in some projects
- Cleaned up old forum / Git / Flarum-related UI and related leftover content
- Fixed several storage, styling, and startup prompt issues
- Added a few small polish and surprise touches

**Packager**
- Updated to `v3.1.0`
- Added `Precompile scripts into package (experimental)`
- Scripts can now be precompiled during packaging
- Packaged output can remove normal source blocks while keeping runtime data and assets
- Added optional obfuscation for precompiled JavaScript
- Supports adjustable strength levels
- Includes visible progress feedback during obfuscation
- Added optional `Private Scratch global` mode
- Reduces direct exposure of `Scratch`, `vm`, and related runtime globals in packaged projects
- Keeps unsandboxed extensions more compatible while shrinking the default attack surface
- Improved runtime startup flow and compiled-project loading behavior
- Fixed multiple dependency/workflow issues so web builds and local builds stay more consistent