這是舊版本,目前最新版本為5.6.285。 GDevelop 5.6.285 · 發行日期:
安裝檔 5.6.280
| 架構 | 類型 | 安裝範圍 | 檔案大小 | 下載 | SHA256 |
|---|---|---|---|---|---|
| 64位元 | EXE(NSIS) | 僅目前使用者 | — | github.com | VirusTotal |
| 64位元 | EXE(NSIS) | 所有使用者 | — | github.com | VirusTotal |
下載連結與SHA256取自Windows套件管理員(winget)的社群資訊清單。執行前請先核對下載檔案的雜湊值。
更新紀錄
💝 Improvements
- Navmesh characters speed is now used for physics collision: this results in better handling of objects moved by Navmesh pathfinding
- Add a "create a new behavior" button in the behavior list dialog
🐛 Bug fixes
- Robustify Sprite editor selection handling and fix crashs
- Fix extension sometimes not reloaded when leaving the extension editor
- Fix the preview of color parameters in the events sheet
- "Navmesh" pathfinding fixes:
- Fix navmesh characters not moving when they have the 3D physics behavior as kinematics
- Fix navmesh characters were able to walk on top of obstacles
- Fix extension action and condition folders
- Fix missing tiles with id "0" in external tile maps
- Fix global groups with missing scene objects always wrongly displayed in red in the event sheet
- Fix the AI helper/agent failing on some large projects
- Fix the multiplication and subtraction operators for properties
🛠 Internal changes (for developers)
- Fix rapidjson build failure with GCC 15 (GenericStringRef assignment)