Esta es una versión anterior. La versión actual es 5.6.285. GDevelop 5.6.285 · Fecha de publicación:
Archivos de instalación 5.6.280
| Arquitectura | Tipo | Ámbito | Tamaño del archivo | Descargar | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Usuario actual | — | github.com | VirusTotal |
| 64 bits | EXE (NSIS) | Todos los usuarios | — | github.com | VirusTotal |
El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.
Notas de la versión
💝 Improvements
- Navmesh characters speed is now used for physics collision: this results in better handling of objects moved by Navmesh pathfinding
- Add a "create a new behavior" button in the behavior list dialog
🐛 Bug fixes
- Robustify Sprite editor selection handling and fix crashs
- Fix extension sometimes not reloaded when leaving the extension editor
- Fix the preview of color parameters in the events sheet
- "Navmesh" pathfinding fixes:
- Fix navmesh characters not moving when they have the 3D physics behavior as kinematics
- Fix navmesh characters were able to walk on top of obstacles
- Fix extension action and condition folders
- Fix missing tiles with id "0" in external tile maps
- Fix global groups with missing scene objects always wrongly displayed in red in the event sheet
- Fix the AI helper/agent failing on some large projects
- Fix the multiplication and subtraction operators for properties
🛠 Internal changes (for developers)
- Fix rapidjson build failure with GCC 15 (GenericStringRef assignment)