Dies ist eine ältere Version. Aktuell ist Version 5.6.285. GDevelop 5.6.285 · Veröffentlicht:
Installationsdateien 5.6.280
| Architektur | Typ | Bereich | Dateigröße | Download | SHA256 |
|---|---|---|---|---|---|
| 64-Bit | EXE (NSIS) | Aktueller Benutzer | — | github.com | VirusTotal |
| 64-Bit | EXE (NSIS) | Alle Benutzer | — | github.com | VirusTotal |
Link und SHA256 stammen aus dem Community-Manifest des Windows-Paket-Managers. Vergleichen Sie den Hash der heruntergeladenen Datei, bevor Sie sie ausführen.
Versionshinweise
💝 Improvements
- Navmesh characters speed is now used for physics collision: this results in better handling of objects moved by Navmesh pathfinding
- Add a "create a new behavior" button in the behavior list dialog
🐛 Bug fixes
- Robustify Sprite editor selection handling and fix crashs
- Fix extension sometimes not reloaded when leaving the extension editor
- Fix the preview of color parameters in the events sheet
- "Navmesh" pathfinding fixes:
- Fix navmesh characters not moving when they have the 3D physics behavior as kinematics
- Fix navmesh characters were able to walk on top of obstacles
- Fix extension action and condition folders
- Fix missing tiles with id "0" in external tile maps
- Fix global groups with missing scene objects always wrongly displayed in red in the event sheet
- Fix the AI helper/agent failing on some large projects
- Fix the multiplication and subtraction operators for properties
🛠 Internal changes (for developers)
- Fix rapidjson build failure with GCC 15 (GenericStringRef assignment)