To starsza wersja. Najnowsza wersja to 5.6.286. GDevelop 5.6.286 · Data wydania:
Pliki instalacyjne 5.6.280
| Architektura | Typ | Zakres | Rozmiar pliku | Pobierz | SHA256 |
|---|---|---|---|---|---|
| 64-bit | EXE (NSIS) | Bieżący użytkownik | — | github.com | VirusTotal |
| 64-bit | EXE (NSIS) | Wszyscy użytkownicy | — | github.com | VirusTotal |
Link i SHA256 pochodzą z manifestu społeczności Windows Package Manager. Przed uruchomieniem warto porównać sumę pobranego pliku.
Lista zmian
💝 Improvements
- Navmesh characters speed is now used for physics collision: this results in better handling of objects moved by Navmesh pathfinding
- Add a "create a new behavior" button in the behavior list dialog
🐛 Bug fixes
- Robustify Sprite editor selection handling and fix crashs
- Fix extension sometimes not reloaded when leaving the extension editor
- Fix the preview of color parameters in the events sheet
- "Navmesh" pathfinding fixes:
- Fix navmesh characters not moving when they have the 3D physics behavior as kinematics
- Fix navmesh characters were able to walk on top of obstacles
- Fix extension action and condition folders
- Fix missing tiles with id "0" in external tile maps
- Fix global groups with missing scene objects always wrongly displayed in red in the event sheet
- Fix the AI helper/agent failing on some large projects
- Fix the multiplication and subtraction operators for properties
🛠 Internal changes (for developers)
- Fix rapidjson build failure with GCC 15 (GenericStringRef assignment)