OpenJazz ၏ ဗားရှင်း ၃ ခုကို ၂၀၂၄ စက်တင်ဘာ ၁၉ မှ လက်ရှိ 20260301 အထိ ဤနေရာတွင် စာရင်းပြုထားပါသည်။ ဗားရှင်းတိုင်းသည် ထုတ်ဝေသူ၏ ကိုယ်ပိုင် installer ဖိုင်များသို့ လင့်ခ်ချိတ်ထားပါသည်။
၁ နှစ်အတွင်း ဗားရှင်း ၃ ခု · တစ်နှစ်လျှင် ၂.၁ ခုခန့်
| ဗားရှင်း | ရက်စွဲ | အရွယ်အစား | ဖိုင်များ |
|---|---|---|---|
| 20260301နောက်ဆုံး | ၂၀၂၆ မတ် ၁ | — | 64-bit ZIP Release notesThis is a small bugfix release:
- Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
- Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors
New features:
- Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
- The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
- Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now |
| 20260218 | ၂၀၂၆ ဖေဖော်ဝါရီ ၁၈ | — | 64-bit ZIP Release notesHappy late new year. 🎆 :)
This release fixes some long-standing graphics bugs and improves the user experience a bit:
- SDL3 is now supported (though SDL2 is still the default)
- Scaling options are now available again
- Network support has been fixed for Windows builds and temporarily disabled for Wii builds
- Movie playback should not show graphical artifacts anymore
Misc changes:
- Some bugfixes in loading code (levels, fonts, etc.)
- psmplug has some playback fixes for ARM platforms
- The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
- The logic when to play a cutscene or bonus level has been changed
New ports:
- Nintendo Switch
- Android (currently only bare-bone, no configuration, needs external gamepad)
- Mac Source Ports (Apple) |
| 20240919 | ၂၀၂၄ စက်တင်ဘာ ၁၉ | — | 64-bit ZIP |