Aquí hi ha 3 versions d’OpenJazz, des de 19 de setembre del 2024 fins a l’actual, 20260301. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
3 versions en 1 any · unes 2,1 per any
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 20260301Darrera versió | 1 de març del 2026 | — | 64 bits ZIP Notes de la versióThis is a small bugfix release:
- Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
- Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors
New features:
- Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
- The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
- Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now |
| 20260218 | 18 de febrer del 2026 | — | 64 bits ZIP Notes de la versióHappy late new year. 🎆 :)
This release fixes some long-standing graphics bugs and improves the user experience a bit:
- SDL3 is now supported (though SDL2 is still the default)
- Scaling options are now available again
- Network support has been fixed for Windows builds and temporarily disabled for Wii builds
- Movie playback should not show graphical artifacts anymore
Misc changes:
- Some bugfixes in loading code (levels, fonts, etc.)
- psmplug has some playback fixes for ARM platforms
- The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
- The logic when to play a cutscene or bonus level has been changed
New ports:
- Nintendo Switch
- Android (currently only bare-bone, no configuration, needs external gamepad)
- Mac Source Ports (Apple) |
| 20240919 | 19 de setembre del 2024 | — | 64 bits ZIP |