येथे OpenJazz च्या ३ आवृत्त्या आहेत, १९ सप्टेंबर, २०२४ पासून सध्याच्या 20260301 पर्यंत. प्रत्येक आवृत्तीची लिंक प्रकाशकाच्या स्वतःच्या इन्स्टॉलर फाइल्सकडे जाते.
१ वर्षांत ३ आवृत्त्या · दरवर्षी सुमारे २.१
| आवृत्ती | तारीख | आकार | फाइल्स |
|---|---|---|---|
| 20260301नवीनतम | १ मार्च, २०२६ | — | 64-बिट ZIP रिलीज नोट्सThis is a small bugfix release:
- Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
- Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors
New features:
- Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
- The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
- Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now |
| 20260218 | १८ फेब्रुवारी, २०२६ | — | 64-बिट ZIP रिलीज नोट्सHappy late new year. 🎆 :)
This release fixes some long-standing graphics bugs and improves the user experience a bit:
- SDL3 is now supported (though SDL2 is still the default)
- Scaling options are now available again
- Network support has been fixed for Windows builds and temporarily disabled for Wii builds
- Movie playback should not show graphical artifacts anymore
Misc changes:
- Some bugfixes in loading code (levels, fonts, etc.)
- psmplug has some playback fixes for ARM platforms
- The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
- The logic when to play a cutscene or bonus level has been changed
New ports:
- Nintendo Switch
- Android (currently only bare-bone, no configuration, needs external gamepad)
- Mac Source Ports (Apple) |
| 20240919 | १९ सप्टेंबर, २०२४ | — | 64-बिट ZIP |