2024년 9월 19일부터 현재 버전 20260301까지 OpenJazz의 3개 버전을 모았습니다. 모든 버전은 제공사의 공식 설치 파일로 연결됩니다.
1년 동안 3개 버전 · 연평균 약 2.1회
| 버전 | 날짜 | 크기 | 파일 |
|---|---|---|---|
| 20260301최신 | 2026년 3월 1일 | — | 64비트 ZIP 릴리스 노트This is a small bugfix release:
- Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
- Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors
New features:
- Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
- The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
- Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now |
| 20260218 | 2026년 2월 18일 | — | 64비트 ZIP 릴리스 노트Happy late new year. 🎆 :)
This release fixes some long-standing graphics bugs and improves the user experience a bit:
- SDL3 is now supported (though SDL2 is still the default)
- Scaling options are now available again
- Network support has been fixed for Windows builds and temporarily disabled for Wii builds
- Movie playback should not show graphical artifacts anymore
Misc changes:
- Some bugfixes in loading code (levels, fonts, etc.)
- psmplug has some playback fixes for ARM platforms
- The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
- The logic when to play a cutscene or bonus level has been changed
New ports:
- Nintendo Switch
- Android (currently only bare-bone, no configuration, needs external gamepad)
- Mac Source Ports (Apple) |
| 20240919 | 2024년 9월 19일 | — | 64비트 ZIP |