Aquí figuran 16 versiones de Microsoft GameInput, desde 30 de junio de 2025 hasta la actual, 4.0.302. Cada una enlaza con los instaladores del propio desarrollador.
16 versiones en 1 año · unas 12 al año
| Versión | Fecha | Tamaño | Archivos |
|---|---|---|---|
| 4.0.302Última versión | 19 de octubre de 2026 | 4,8 MB | 64 bits ZIP 4,8 MB |
| 4.0.300 | 15 de octubre de 2026 | — | 64 bits ZIP |
| 3.5.283 | 28 de septiembre de 2026 | — | 64 bits ZIP |
| 3.5.278 | 25 de septiembre de 2026 | — | 64 bits ZIP |
| 3.5.274 | 15 de septiembre de 2026 | — | 64 bits ZIP |
| 3.5.270 | 1 de septiembre de 2026 | — | 64 bits ZIP |
| 3.4.218 | 18 de mayo de 2026 | — | 64 bits ZIP |
| 3.3.195.0 | 24 de abril de 2026 | — | 64 bits MSI |
| 3.2.134.0 | 30 de enero de 2026 | — | 64 bits MSI |
| 3.1.26100.6879 | 27 de octubre de 2025 | — | 64 bits MSI |
| 3.0.26100.6154 | 10 de octubre de 2025 | — | 64 bits MSI Notas de la versiónVersion 3.0
- Added support for aggregate devices.
- Added support for querying device input mappings.
- Added support for querying gamepads of varying capabilities.
- Added support for GIP raw device reports in the latest header.
- Added VID/PID values for game controllers on Linux-based systems.
- Added GameInputInitialize for specifying API version during creation.
- Removed support for UI navigation; it is still available via old headers.
- Fixed VID/PID not being reported correctly for some wireless controllers.
- Fixed performance regression for Xbox One controllers on Windows 10.
- Fixed hardware and firmware version not being exposed via old headers.
- Stability and performance improvements.
- Increased API version to 3. |
| 2.2.26100.6114 | 18 de septiembre de 2025 | — | 64 bits MSI Notas de la versiónVersion v2.2.26100.6114
- Raw input compatibility fixes |
| 2.2.26100.6106 | 8 de septiembre de 2025 | — | 64 bits MSI Notas de la versiónVersion 2.2
- Fixed mice and keyboards not being detected after being unplugged and re-plugged into same port.
- Fixed issue which caused rumble to become unresponsive on certain devices when under load.
- Fixed background input not working on gamepads plugged in after the input policy is specified.
- Fixed haptic devices not getting detected when plugged in after application start.
- Updated GameInput.lib for improved cross-platform support; source code is now also included.
- Miscellaneous plug and play reliability improvements for HID and GIP devices. |
| 2.1.26100.6068 | 21 de agosto de 2025 | — | 64 bits MSI |
| 2.0.26100.5334 | 18 de julio de 2025 | — | 64 bits MSI |
| 1.2.26100.4782 | 30 de junio de 2025 | — | 64 bits MSI |