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Baixar Unity 2021 2021.3.43f1 para Windows

The world’s leading platform for real-time content creation

Esta é uma versão antiga. A versão atual é 2021.3.45f2. Unity 2021 2021.3.45f2 · Lançamento:
2021.3.43f1 faz parte da linha 2021.3, cujo suporte terminou em 18 de fevereiro de 2025. Não recebe mais correções de segurança. endoflife.date

Arquivos de instalação 2021.3.43f1

ArquiteturaTipoEscopoTamanho do arquivoBaixarSHA256
64 bits EXE (NSIS) Todos os usuários — download.unity3d.com VirusTotal

O link e o SHA256 vêm do manifesto comunitário do Gerenciador de Pacotes do Windows. Compare o hash do arquivo baixado antes de executá-lo.

Notas da versão

Known Issues in 2021.3.43f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- iOS: iOS Simulator SDK is missing ARM64 Architecture support (UUM-2238)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
2021.3.43f1 Release Notes
Improvements
- HDRP: Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
Changes
- Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
Fixes
- 2D: Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. (UUM-74939)
- Android: AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project. (UUM-73808)
- Android: Fixed Input.backButtonLeavesApp not working on the new input system. (UUM-41638)
- Animation: Fixed crash when calling the RigBuilder.Build function multiple times on the same animation Rig. (ARB-47)
- Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. (UUM-65779)
- Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. (UUM-41887)
- DX12: Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. (UUM-76697)
- Editor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices. (UUM-69815)
- Editor: Fixed bugs where searching for shortcuts by binding in the Shortcuts window was inconsistent. (UUM-73960)
- Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. (UUM-76326)
- Editor: Fixed the focus issue in Windows at post DisplayDialog. (UUM-75810)
- Editor: Graphics: Fix inspector preview for objects with negative scale. (UUM-76814)
- Editor: Internal SUS-2874 @michael-stowell:
Editor: Hash of crashed callstack sent with core business metrics analytics event.
- Graphics: Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
- HDRP: Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
- HDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, ...). (UUM-70478)
- iOS: Fixed occasional crash on exit. (UUM-75473)
- iOS: Removed empty node from Privacy Manifest, which was potentially causing ITMS-91056: Invalid privacy manifest rejections from Apple. (UUM-77041)
- Package Manager: Install icon is shown for custom packages. (UUM-73538)
- Scene/Game View: "Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused". (UUM-74498)
- Serialization: Don't show crash reporter when reading corrupted files. (UUM-66157)
- Shadergraph: Disallowed shader variant related settings to be set to negative values. (UUM-76472)
- Shaders: Fixed reversebits implementation on metal. (UUM-73255)
- Shaders: Fixed shaders marked incompatible with the SRP Batcher when shaders with a lot of similar properties were loaded. (UUM-69238)
- UI Toolkit: Fixed an issue in the UI Builder where the parts of a selector were displayed without a space between them. (UUM-72728)
- UI Toolkit: Fixed ArgumentOutOfRangeException thrown in console window using controller when selecting default choice in dropdown. (UUM-73468)
- WebGL: Fixed for frame delays when calling AsyncGPUReadback from WebGL. (UUM-35595)
Package changes in 2021.3.43f1
Packages updated
- com.unity.xr.openxr: 1.11.0 to 1.12.0
Packages added
- com.unity.services.apis@1.0.1

https://unity3d.com/unity/whats-new/2021.3.43

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