लोकप्रिय: डेटा अपडेट: १४ नोव्हेंबर, २०२६

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इंटरनेट१,४१३
संवाद३२७
ऑडिओ आणि व्हिडिओ९३५
ग्राफिक्स आणि डिझाइन५६२
ऑफिस आणि प्रॉडक्टिव्हिटी१,१७५
डेव्हलपर टूल्स३,२७६
AI टूल्स६०५
सिक्युरिटी आणि प्रायव्हसी४०७
सिस्टम टूल्स३,१८२
गेम्स५४४
शिक्षण आणि विज्ञान२४१
नेटवर्क आणि IT२९३

Unity 2021 2021.1.23f1 डाउनलोड करा

The world’s leading platform for real-time content creation

ही जुनी आवृत्ती आहे. नवीनतम आवृत्ती 2021.3.45f2 आहे. Unity 2021 2021.3.45f2 · रिलीज:
2021.1.23f1 ही 2021.1 लाइनचा भाग आहे, जिचा सपोर्ट ४ नोव्हेंबर, २०२२ रोजी संपला आहे. तिला आता सुरक्षा दुरुस्त्या मिळत नाहीत. endoflife.date

इन्स्टॉलर फाइल्स 2021.1.23f1

आर्किटेक्चरप्रकारकोणासाठीफाइल आकारडाउनलोडSHA256
64-बिट EXE (NSIS) सर्व युजर — download.unity3d.com VirusTotal

लिंक आणि SHA256 हे Windows Package Manager च्या कम्युनिटी मॅनिफेस्टमधून घेतले आहेत. फाइल चालवण्यापूर्वी तिचा हॅश जुळवून पाहा.

रिलीज नोट्स

Improvements
- Editor: Shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.

API Changes
- Shadergraph: Added: Added an HLSL file implementing a version of the Unity core LODDitheringTransition function which can be used in a Shader Graph\.
- Shadergraph: Added: Added View Vector Node documentation.

Fixes
- Asset Pipeline: Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath(). (1351973)
- Asset Pipeline: Fixed an issue where the main object name did not update correctly when duplicating or copying assets. (1227555)
- Editor: Fixed an infinite notification in Settingswindow. (1361351)
- Editor: Fixed an issue where tooltips were not displayed for the reorderable lists. (1345236)
- Graphics: Fixed a crash when uploading large number of texture assets in DX12. (1324699)
- Graphics: Fixed a shader code generation issue when using Texture2D/Texture2DArray Load with offset. (1357095)
- HDRP: Fixed an issue where auto baking of ambient and reflection probe performed for builtin renderer would cause wrong baking in HDRP.
- macOS: Fixed a crash in pthread_wait_cond when launching Unity with -importPackage option. (1301071)
- macOS: Fixed an issue where Cursor.lockState registers input movement as if the mouse was moved to the center first before following the actual mouse movement. (1283506)
- Shadergraph: Fixed a serialization PVT property flags issue when using subgraphs. This fixes SRP batcher compatibility.
- Shadergraph: Updated the View Direction documentation.
- Shaders: Fixed an issue where UsePass with local keywords did not always use correct keywords. (1329514)
- UI Toolkit: Fixed an issue with highlighter positioning and draw order. (1174816)
- URP: Fixed an issue where soft shadows shader variants did not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).
- URP: Fixed artifacts in Speed Tree 8 billboard LODs due to SpeedTree LOD smoothing/crossfading. (1348407)
- URP: VFX: Fixed a soft particles issue when HDR or Opaque texture wasn't enabled.
- URP: VFX: Fixed an OpenGL soft particles fallback issue when depth texture wasn't available.
- VFX Graph: Fixed a compilation issue when normal was used in shadergraph for opacity with unlit output.
- VFX Graph: Fixed a null reference exception when Camera type in VFX graph was exposed. (1315582)
- VFX Graph: Fixed a Soft Particle depth computation isseu when using an orthographic camera. (1309961)
- VFX Graph: Fixed an exception in VFXFilterWindow if search field was empty. (1235269)
- VFX Graph: Fixed an incorrect buffer type for strips issue.
- VFX Graph: Fixed an isssue where VFX with an output mesh was being always reimported. (1309753)
- VFX Graph: Fixed an issue where a Target GameObject attach button did not allow attaching of a valid VFX if the last selection was invalid. (1312178)
- VFX Graph: Fixed an issue where deleted properties show up in the inspector. (1320952)
- VFX Graph: Fixed an issue where deleting a flow edge between Init and Update threw an invalid operation exception. (1315593)
- VFX Graph: Fixed an issue where having more than five GPU Event output leaded to "unexpected token 'if" at compilation. (1323434)
- VFX Graph: Fixed an issue where modified state in the VFX tab did not have the correct state.
- VFX Graph: Fixed an issue where Motion Vector map sampling for flipbooks were not using the correct mips.
- VFX Graph: Fixed an issue where some settings were not always triggering a recompilation. (1322844)
- VFX Graph: Remove unexpected expression in spawn context evaluation. (1318412)

https://unity3d.com/unity/whats-new/2021.1.23

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  8. mkcertIDE आणि कोड एडिटर · FiloSottile
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