Aquesta és una versió anterior. La versió actual és la 2021.3.45f2. Unity 2021 2021.3.45f2 · Data de publicació:
2021.1.23f1 forma part de la branca 2021.1, que va arribar al final de vida el 4 de novembre del 2022. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2021.1.23f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Improvements
- Editor: Shaders will have SHADER_API_(DESKTOP|MOBILE) define set according to the target build platform.
API Changes
- Shadergraph: Added: Added an HLSL file implementing a version of the Unity core LODDitheringTransition function which can be used in a Shader Graph\.
- Shadergraph: Added: Added View Vector Node documentation.
Fixes
- Asset Pipeline: Fixed an issue where ScriptableObjects could be loaded when querying their type using AssetDatabase.GetMainAssetTypeAtPath(). (1351973)
- Asset Pipeline: Fixed an issue where the main object name did not update correctly when duplicating or copying assets. (1227555)
- Editor: Fixed an infinite notification in Settingswindow. (1361351)
- Editor: Fixed an issue where tooltips were not displayed for the reorderable lists. (1345236)
- Graphics: Fixed a crash when uploading large number of texture assets in DX12. (1324699)
- Graphics: Fixed a shader code generation issue when using Texture2D/Texture2DArray Load with offset. (1357095)
- HDRP: Fixed an issue where auto baking of ambient and reflection probe performed for builtin renderer would cause wrong baking in HDRP.
- macOS: Fixed a crash in pthread_wait_cond when launching Unity with -importPackage option. (1301071)
- macOS: Fixed an issue where Cursor.lockState registers input movement as if the mouse was moved to the center first before following the actual mouse movement. (1283506)
- Shadergraph: Fixed a serialization PVT property flags issue when using subgraphs. This fixes SRP batcher compatibility.
- Shadergraph: Updated the View Direction documentation.
- Shaders: Fixed an issue where UsePass with local keywords did not always use correct keywords. (1329514)
- UI Toolkit: Fixed an issue with highlighter positioning and draw order. (1174816)
- URP: Fixed an issue where soft shadows shader variants did not set to multi_compile_fragment on some shaders (gbuffer pass, speedtree shaders, WavingGrass shader).
- URP: Fixed artifacts in Speed Tree 8 billboard LODs due to SpeedTree LOD smoothing/crossfading. (1348407)
- URP: VFX: Fixed a soft particles issue when HDR or Opaque texture wasn't enabled.
- URP: VFX: Fixed an OpenGL soft particles fallback issue when depth texture wasn't available.
- VFX Graph: Fixed a compilation issue when normal was used in shadergraph for opacity with unlit output.
- VFX Graph: Fixed a null reference exception when Camera type in VFX graph was exposed. (1315582)
- VFX Graph: Fixed a Soft Particle depth computation isseu when using an orthographic camera. (1309961)
- VFX Graph: Fixed an exception in VFXFilterWindow if search field was empty. (1235269)
- VFX Graph: Fixed an incorrect buffer type for strips issue.
- VFX Graph: Fixed an isssue where VFX with an output mesh was being always reimported. (1309753)
- VFX Graph: Fixed an issue where a Target GameObject attach button did not allow attaching of a valid VFX if the last selection was invalid. (1312178)
- VFX Graph: Fixed an issue where deleted properties show up in the inspector. (1320952)
- VFX Graph: Fixed an issue where deleting a flow edge between Init and Update threw an invalid operation exception. (1315593)
- VFX Graph: Fixed an issue where having more than five GPU Event output leaded to "unexpected token 'if" at compilation. (1323434)
- VFX Graph: Fixed an issue where modified state in the VFX tab did not have the correct state.
- VFX Graph: Fixed an issue where Motion Vector map sampling for flipbooks were not using the correct mips.
- VFX Graph: Fixed an issue where some settings were not always triggering a recompilation. (1322844)
- VFX Graph: Remove unexpected expression in spawn context evaluation. (1318412)