Vinsælt: Gögn uppfærð 31. október 2026

Flokkar

Internet1.361
Samskipti321
Hljóð og mynd903
Grafík og hönnun543
Skrifstofa og afköst1.120
Forritunartól3.139
Gervigreindartól534
Öryggi og persónuvernd388
Kerfistól3.126
Leikir524
Menntun og vísindi239
Net og upplýsingatækni283

Sækja Unity 2020.3.5f1

The world’s leading platform for real-time content creation

Unity Technologies ApS Þróunarumhverfi og kóðaritlar #70 Þróunarumhverfi og kóðaritlar
Þetta er eldri útgáfa. Nýjasta útgáfan er 2020.3.48f1. Unity 2020.3.48f1 · Gefið út:
2020.3.5f1 tilheyrir útgáfuröðinni 2020 (LTS), en stuðningi við hana lauk 5. maí 2023. Hún fær ekki lengur öryggisleiðréttingar. endoflife.date

Uppsetningarskrár 2020.3.5f1

HögunGerðUmfangSkráarstærðSækjaSHA256
64 bita EXE (NSIS) Allir notendur — download.unity3d.com VirusTotal

Tengillinn og SHA256-gildið koma úr samfélagslýsingu Windows-pakkastjórans (winget). Berið gildi sóttu skrárinnar saman við það áður en hún er keyrð.

Útgáfuupplýsingar

API Changes
- Physics: Added: Exposed ArticulationBody.collisionDetectionMode property to set various collision detection modes, like Discrete, Continuous and etc.
- Services: Changed: Updated analytics dashboard to point to new location.

Changes
- Package: Updated Windows MR package to 4.4.2.
- WebGL: Changed behavior of Application.OpenURL() for the WebGL platform to open an URL in a new browser tab instead of opening the URL in the current browser tab and thus navigating away. (1320393)

Fixes
- DX12: Fixed for incorrect parameter type on native plugin API IUnityGraphicsD3D12v5::TextureFromRenderBuffer and IUnityGraphicsD3D12v6::TextureFromRenderBuffer. (1278695)
- Editor: Fixed an issue when using an unsupported keyCode in a shortcut attribute would throw exceptions. (1303144)
- Editor: Fixed an issue where items in the right click menu were not doing anything on reorderable lists on Windows. (1307389)
- Editor: Fixed an issue where paste as child should paste relative to parent instead of keeping world transform. (1320439)
- Editor: Fixed issue where WinMerge would not be detected as a diff tool on some systems. (1303298)
- GI: Fixed a null pointer issue in graphics bindings. (1310875)
- Graphics: Fixed a crash when changing the mesh data during the frame. (1227781)
- Graphics: Fixed an incorrect cubemap texture issue on some platforms when using crunched textures. (1282758)
- Graphics: Fixed an issue where DrawProcedural reported incorrect triangle counts to FrameStats. (1313194)
- Graphics: Fixed an issue where first Material data was not used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. (1304644)
- Graphics: Fixed an issue where GraphicsFormat.R8G8B8A8_SNorm was not a blendable render-target format on Metal. (1318364)
- Graphics: Fixed for async texture deletion issue to make sure graphics commands were completed first. (1280073)
- IMGUI: Fixed an issue where clearing the search field using 'x' button does not register changed event. (1306036)
- macOS: Fixed an issue for failing to resign binaries after Unity had signed them with error: "file not in an order that can be processed (code signature data out of place):". (1324168)
- macOS: Fixed Windows and Linux native plugins issue where they were getting included into the generated Xcode project. (1321049)
- Package Manager: Fixed an issue when Package Manager asked for writable access when opening a project even though it only needed readable access. (1263378)
- Package Manager: Fixed an issue when the project manifest and the lock file were unchanged after an UPM operation, they should not be checked out. (1263363)
- Package Manager: Fixed an issue where project manifest and lock file were not checked out when they were made writable by Package Manager upon opening a project while upgrading project. (1263362)
- Particles: Fixed an issue where there was a missing particle attributes to the C# Job System integration. (1312288)
- Particles: Fixed Simulate behaviour that was incorrectly labelled as Prewarm in the profiler. (1296365)
- Physics: Fixed an issue where Collision.relativeVelocity was being calculated incorrectly when an ArticulationBody was part of the contact pair. (1310485)
- Physics: Fixed an issue where Kinematic Rigidbody2D did not accept MovePosition and/or MoveRotation commands when nested as a child of another Rigidbody2D. (1320783)
- Profiler: Fixed memory tracking of UnsafeUtility allocations issue. (1320540)
- Services: Fixed an issue where the crash reporting symbol uploader process would crash on Apple M1 hardware.
- Services: Fixed an issue where the crash reporting symbol uploader process would crash on parsing certain dSYM files. (1312498)
- Shaders: Fixed a crash when PrimitiveID was the only input to a stage. (1289378)
- Shaders: Fixed a rare crash when upgrading shaders. (1299790)
- Shaders: Fixed an issue where #pragma once directive was not working correctly with the caching preprocessor. (1322879)
- Shaders: Fixed an issue where sprites were using default sprite material a not rendering in the Editor when build target was set to console. (1318066)
- Shaders: Fixed an issue where the incorrect code was generated by HLSLcc for textureQueryLod GLSL function. (1314040)
- Shaders: Fixed incorrect line numbers reported for errors in shader files when using Caching preprocessor. (1318689)
- Timeline: Fixed timeline audio playing on timelines with GameTime update mode issue when Time.timeScale was 0. (1269783)
- Video: Fixed an issue when VideoPlayer.frameReady did not get invoked after seeking a video to a frame. (1302462)
- Windows: Fixed an issue where setting a custom cursor would not respects Windows DPI and Ease of Access settings related to the cursor size. (1305480)
- Windows: Fixed an issue where the Win10 SDK was not installed properly. (1308226)
- XR: Fixed a CommandBuffer.SetRenderTarget() with XR single-pass rendering issue. (1261545)
- XR: Fixed a depth buffer sharing support issue. (1242142)
- XR: Fixed an issue for frame debugger editor which broke XR rendering. (1275361)
- XR: Fixed some improper temp string usage issue that were causing the allocator to spam the system logs. (1284830)

https://unity3d.com/unity/whats-new/2020.3.5

Vinsælast í flokknum Þróunarumhverfi og kóðaritlar

Sjá allt
  1. OpenCodeÞróunarumhverfi og kóðaritlar · OpenCode
  2. RStudioÞróunarumhverfi og kóðaritlar · Posit Software
  3. Node.js (LTS)Þróunarumhverfi og kóðaritlar · Node.js Foundation
  4. Apache NetBeansÞróunarumhverfi og kóðaritlar · Apache NetBeans
  5. VSCodiumÞróunarumhverfi og kóðaritlar · VSCodium
  6. HaxeÞróunarumhverfi og kóðaritlar · Haxe Foundation
  7. ThonnyÞróunarumhverfi og kóðaritlar · Aivar Annamaa
  8. GDevelopÞróunarumhverfi og kóðaritlar · GDevelop Team
  9. mkcertÞróunarumhverfi og kóðaritlar · FiloSottile
  10. ProcessingÞróunarumhverfi og kóðaritlar · Processing Foundation

Meira frá Unity Technologies ApS

Sjá allt
  • Unity 6000Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2021Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2022Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2022 (CN Version)Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2023Þróunarumhverfi og kóðaritlar · Unity Technologies ApS
  • Unity 2021 (CN Version)Þróunarumhverfi og kóðaritlar · Unity Technologies ApS

Merki

Deila